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Fire · Blast

Earth Explode

Warms an area, turning ground to magma and ice to shallows.

Explosión t.

Spell scene

Choose the units and replay the cast with the cartridge’s sprites and sounds.

Loading scene…

Spell drawing

Earth Explode

Rune 1 of 3

Illustrative reconstruction: frames, palettes and effect timings come from the ROM. Part placement and drawing speed are choices of this viewer.

Outcome and status application are selected for the demonstration; they are not a battle roll.

As in the game, clouds, drops and splashes vanish together 1.05 s after the impact, when the effect is deleted. Until then the drops dim and brighten again, and each splash holds still until the next one.

The scene uses the game’s map 006 to show the terrain the spell acts on. The overlay appears on the same tick as in the game, inside its circle and with the tiles the game picks from the neighbouring cells. The spot on the map and the animation phase are choices of this view.

The terrain change (Turns the ground into magma) lasts 20 s, longer than the scene: it stays on the map when the scene ends.

How to cast it

Draw these runes in order, each in one stroke, while holding L.

  1. Fire III
  2. Fire III
  3. Fire III

MP cost

It goes down as Isaac’s level in each rune’s element rises.

Element level1–1011–2021–3031–4041–50
MP140132124116108

Aim

Draw a circle. Touch a centre inside the range and drag out to set the radius.

Affects: Allies and enemies

What it does

Power
405
Cast range
200 px
Radius
100 px
Hits after
0.35 s · 21 ticks

Status: Terrain

Chance
Always
Lasts
20 s · 1200 ticks

Terrain: Turns the ground into magma

Terrain it paints

A circle of 100 px, for 20 s. The 8 × 8 px cells whose centre is inside are painted.

Ground turned to magma
Ground turned to magma · On ground · 3 frames of 217 ms
Melted ice
Melted ice · On ice · 3 frames of 100 ms

Inside its circle it removes hardened magma and frozen water, even when another spell put it, while it lasts.

It appears at once and, when it ends, vanishes with no animation: the game has no entry or exit animation. The 3 frames loop the whole time. It is only the picture: the terrain status gives the effect on units. The layer’s 32 tiles with the game’s palette and frame timing; not a screenshot.

Against creatures

It heals fire creatures a little instead of hurting them (1/16 of its power) and does ×1.5 to water ones. Against the rest, normal damage.

Fire creatures: Salamander, Runemander, Red Shog, Flare Hound, Ruby Golem, Phoenix, Dagon, Flare Dragon, Fire Mage, Christiva

Water creatures (×1.5): Undine, Runedine, Blue Shog, Death Fish, Death Fang, Hydra, Hydro Hound, Hydro Dragon, Water Mage, Popokura

Power at cast

Before the target’s element and defenses. Each value is the game’s own formula.

Power:

Similar spells

The 6 spells that run on the same game code as this one. Only what changes between them is shown.

SpellsElementTraitsMP (level 1–10)Cast rangeDurationRadiusPowerRunesStatus chanceStatus lastsStatusAffectsTerrain
StormWater—20100 px0 s65 px1201100 %20 sTerrainEnemiesHardens magma
Fire RainFire—30100 px0 s65 px3301100 %20 sTerrainAllies and enemiesTurns the ground into magma
SwampEarth—50100 px10 s65 px1002100 %20 sTerrainEnemiesTurns quicksand into swamp
Earth ExplodeFire—140200 px0 s100 px4053100 %20 sTerrainAllies and enemiesTurns the ground into magma
Death RainDark—100100 px1 s75 px1,080339.8 %18 sDeath rainEnemies—
Love SongLightHeals90100 px3 s75 px6753———Allies—
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