Game logic
Runes
18 runes, three per element. Each one is a single stroke; one to three of them, in order, make a spell.
Fire
Wind
How to draw it How to draw it Wind II

Accepted drawn in 8 ways:
- Alone it casts:
- Wind Shards
- Learned in:
- Town 007 (ch. 3) / Town 107 (ch. 3)
How to draw it Wind III

Accepted drawn in 8 ways:
- Alone it casts:
- Transport
- Learned in:
- Battle 001 (ch. 5) / Battle 004 (ch. 6)
Water
How to draw it How to draw it How to draw it Water III

Accepted drawn in 4 ways:
- Alone it casts:
- Freeze
- Learned in:
- Battle 004 (ch. 5) / Battle 001 (ch. 6)
Earth
How to draw it How to draw it Earth II

Accepted drawn in 4 ways:
- Alone it casts:
- Tough Armor
- Learned in:
- Battle 013 (ch. 3) / Battle 113 (ch. 3) / Battle 213 (ch. 3)
How to draw it Earth III

Accepted drawn in 4 ways:
- Alone it casts:
- Boulder
- Learned in:
- Battle 010 (ch. 5) / Battle 003 (ch. 6)
Dark
How to draw it How to draw it How to draw it
Light
How to draw it How to draw it How to draw it
How the game reads a stroke
- Each rune is one stroke: lifting the stylus ends it. Size and position on the screen don’t matter.
- The stroke keeps its proportions: a squashed rune scores less.
- Rotation is not forgiven: about 30° off is already at the limit.
- Direction matters: each rune is accepted only from the starting points and directions it has templates for.
- A rune counts from a 70 % match. If the runes of a spell average 85 % or more, its power and its chance to cause statuses go from ×0.70–0.85 to ×1.35–1.50.
Runes per spell
Isaac starts with one rune per spell. He can chain two from «Battle 004 (ch. 2)» / «Battle 005 (ch. 2)» and three from «Town 013 (ch. 5)».
MP of each rune
A spell costs the sum of its runes. The first rune costs less than the second and third, and every rune gets cheaper as Isaac’s level in its element rises.
| Level \ Element level | 1–10 | 11–20 | 21–30 | 31–40 | 41–50 |
|---|---|---|---|---|---|
| I | 10 | 9 | 8 | 8 | 7 |
| II | 20 | 18 | 17 | 15 | 14 |
| III | 30 | 28 | 26 | 24 | 22 |
| Level \ Element level | 1–10 | 11–20 | 21–30 | 31–40 | 41–50 |
|---|---|---|---|---|---|
| I | 20 | 19 | 18 | 17 | 16 |
| II | 40 | 38 | 36 | 34 | 32 |
| III | 55 | 52 | 49 | 46 | 43 |