Unit #42
Dagon
“A monster that can swim in magma. Tastes like shrimp.”
Fire31 animations4 battles


Stats
From the game’s tables, at the chosen level. Each bar compares it with the highest value of any unit at level 50.
- HP
- 3240
- Attack
- 153
- Defense
- 21
- Magic defense
- 29
- Speed43 px/s
- 23
- Accuracy
- 158
- Evasion
- 44
In battle
- Line Up cost
- 5 UP
- Squad
- 2 units
- Movement
- Walks
- Mana crystals
- Cannot take them
- Attack
- Melee
- Time between attacks
- 1.17 s
- Attack reach
- 18 px between the two units
- Keeps swinging
- while the target is under 40 px away
- Hit lands
- 0.3 s into the attack
- Chases enemies
- within 50 px (missions often change it)
- Keeps away from threats
- 60 px
- Body radius
- 6 px
- Growth
- Even from level 1 to 50
Against elements
How spells, attacks and statuses of each element affect it.
- Fire spells heal it a little instead of hurting it: 1/16 of their power, whatever its magic defense.
- Water spells do ×1.5. Spells of any other element do normal damage.
- Normal attacks of the fire element do ×½ to it; of the water element, ×1.5.
- Fire spells cause their status on it at half the chance; water spells, at ×1.5. No status leaves it out.
- It can be burned, but burn is fire damage: each tick heals it 1 or 2 HP. If it walks, magma and heated ground heal it about 6 HP a second.
Terrain
What the zones of the battle maps do to it: quicksand, magma, fords, bogs, sand and ice.
- It is a fire unit: magma and heated ground heal it about 6 HP a second instead of hurting it.
Animations
Grouped by when the game plays them. Hover to animate one, or tap to open it.
Caught in a trap
While a capture trap holds it.
Captured
When the capture works.
Never used
Drawn in the game, but nothing in it plays them.
Sprite sheet
41 frames in 44×44 px cells. The whole sheet is 1012×88 px.
Where it appears
Story battles where this unit is on the field.



































