Skip to content

Water · Blast

Frozen Time

Lowers the temperature across the entire field, freezing enemies solid.

Tiempo hel.

Spell scene

Choose the units and replay the cast with the cartridge’s sprites and sounds.

Loading scene…

Spell drawing

Frozen Time

Rune 1 of 3

Illustrative reconstruction: frames, palettes and effect timings come from the ROM. Part placement and drawing speed are choices of this viewer.

Outcome and status application are selected for the demonstration; they are not a battle roll.

In the game, each effect family decides when it is removed. This spell’s family is not decoded yet: the scene removes it 2 s after the impact.

Freeze lasts 6 s, longer than the scene: it stays on the receiver when the scene ends.

How to cast it

Draw these runes in order, each in one stroke, while holding L.

  1. Water III
  2. Water III
  3. Water III

MP cost

It goes down as Isaac’s level in each rune’s element rises.

Element level1–1011–2021–3031–4041–50
MP140132124116108

Aim

Instant. One tap: it affects every valid unit, or appears next to Isaac.

Affects: Allies and enemies

What it does

Power
650
Duration
1 s · 60 ticks
Radius
50 px
Hits after
1.73 s · 104 ticks

Status: Freeze

Chance
38.3 %
Lasts
6 s · 360 ticks

At element level 1–10 with a drawing quality of 1. It rises with both.

Against creatures

It heals water creatures a little instead of hurting them (1/16 of its power) and does ×1.5 to fire ones. Against the rest, normal damage.

Its status takes hold at half the chance on water creatures and at ×1.5 on fire ones.

Water creatures: Undine, Runedine, Blue Shog, Death Fish, Death Fang, Hydra, Hydro Hound, Hydro Dragon, Water Mage, Popokura

Fire creatures (×1.5): Salamander, Runemander, Red Shog, Flare Hound, Ruby Golem, Phoenix, Dagon, Flare Dragon, Fire Mage, Christiva

Power at cast

Before the target’s element and defenses. Each value is the game’s own formula.

Power: Status chance:

1×