Unit #67
Water Mage
Spanish name: Hidromante
“Probably a fantastic unit!”
Water24 animations1 battle


Stats
From the game’s tables, at the chosen level. Each bar compares it with the highest value of any unit at level 50.
- HP
- 800
- MP
- 200
- AttackNever used
- 50
- Defense
- 98
- Magic
- 160
- Magic defense
- 81
- Speed36 px/s
- 19
- Accuracy
- 100
- Evasion
- 30
In battle
- Line Up cost
- 1 UP
- Squad
- 1 unit
- Movement
- Walks
- Mana crystals
- Can take them
- Attack
- Never attacksDeals damage only with its spells.
- Body radius
- 8 px
- Growth
- Even from level 1 to 50
Against elements
How spells, attacks and statuses of each element affect it.
- Water spells heal it a little instead of hurting it: 1/16 of their power, whatever its magic defense.
- Fire spells do ×1.5. Spells of any other element do normal damage.
- Normal attacks of the water element do ×½ to it; of the fire element, ×1.5.
- Water spells cause their status on it at half the chance; fire spells, at ×1.5. No status leaves it out.
- It can be frozen; ice spells (water) freeze it at half the chance. Burn does ×1.5 to it, and so do magma and heated ground if it walks (75).
Terrain
What the zones of the battle maps do to it: quicksand, magma, fords, bogs, sand and ice.
- It is a water unit: fords and melted ice do not slow it.
- Magma and heated ground do 75 damage a second to it instead of 50.
Spells it casts
As a boss, its missions make it cast these spells.
Heal Light, Ice Lance, Homing Ice, Ice Torrent, Rapid Ice, Wide Ice, Hail Rock, Cool Cloud, Freeze Wall
Animations
Grouped by when the game plays them. Hover to animate one, or tap to open it.
Sprite sheet
61 frames in 36×44 px cells. The whole sheet is 1008×132 px.
Where it appears
Story battles where this unit is on the field.

























