Dark · Blast
Death Rain
A black rain falls and damages all it touches. Wide-spread and powerful.
Lluvia mort.
Spell scene
Choose the units and replay the cast with the cartridge’s sprites and sounds.
Press Replay or Resume to activate sound.
Spell drawing
Death Rain
This unit uses its idle pose for chanting or casting.
Illustrative reconstruction: frames, palettes and effect timings come from the ROM. Part placement and drawing speed are choices of this viewer.
Outcome and status application are selected for the demonstration; they are not a battle roll.
As in the game, clouds, drops and splashes vanish together 1.05 s after the impact, when the effect is deleted. Until then the drops dim and brighten again, and each splash holds still until the next one.
Death rain lasts 18 s, longer than the scene: it stays on the receiver when the scene ends.
How to cast it
Draw these runes in order, each in one stroke, while holding L.
MP cost
It goes down as Isaac’s level in each rune’s element rises.
| Element level | 1–10 | 11–20 | 21–30 | 31–40 | 41–50 |
|---|---|---|---|---|---|
| MP | 100 | 94 | 89 | 83 | 78 |
Aim
Draw a circle. Touch a centre inside the range and drag out to set the radius.
Affects: Enemies
What it does
- Power
- 1080
- Duration
- 1 s · 60 ticks
- Cast range
- 100 px
- Radius
- 75 px
- Hits after
- 0.35 s · 21 ticks
Status: Death rain
- Chance
- 39.8 %
- Lasts
- 18 s · 1080 ticks
At element level 1–10 with a drawing quality of 1. It rises with both.
Against creatures
It heals dark creatures a little instead of hurting them (1/16 of its power) and does ×1.5 to light ones. Against the rest, normal damage.
Its status takes hold at half the chance on dark creatures and at ×1.5 on light ones.
Dark creatures: Bat, Com-Bat, Ghost, Wraith, Black Shog, Dark Walker, Shadow Hound, Shadow Drgn., Dark Mage, Leonard
Light creatures (×1.5): Cherubim, Seraphim, Yellow Shog, Talos, Gigant, Shine Hound, Day Walker, Shine Dragon, Light Mage, Russell
Power at cast
Before the target’s element and defenses. Each value is the game’s own formula.
Power: Status chance:
Similar spells
The 6 spells that run on the same game code as this one. Only what changes between them is shown.
| Spells | Element | Traits | MP (level 1–10) | Cast range | Duration | Radius | Power | Runes | Status chance | Status lasts | Status | Affects | Terrain |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Storm | Water | — | 20 | 100 px | 0 s | 65 px | 120 | 1 | 100 % | 20 s | Terrain | Enemies | Hardens magma |
| Fire Rain | Fire | — | 30 | 100 px | 0 s | 65 px | 330 | 1 | 100 % | 20 s | Terrain | Allies and enemies | Turns the ground into magma |
| Swamp | Earth | — | 50 | 100 px | 10 s | 65 px | 100 | 2 | 100 % | 20 s | Terrain | Enemies | Turns quicksand into swamp |
| Earth Explode | Fire | — | 140 | 200 px | 0 s | 100 px | 405 | 3 | 100 % | 20 s | Terrain | Allies and enemies | Turns the ground into magma |
| Death Rain | Dark | — | 100 | 100 px | 1 s | 75 px | 1,080 | 3 | 39.8 % | 18 s | Death rain | Enemies | — |
| Love Song | Light | Heals | 90 | 100 px | 3 s | 75 px | 675 | 3 | — | — | — | Allies | — |