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Unit #76

Russell

“Probably a fantastic unit!”

Light37 animations3 battles
Portrait of Russell
Russell

Stats

From the game’s tables, at the chosen level. Each bar compares it with the highest value of any unit at level 50.

HP
800
MP
250
AttackNever used
80
Defense
98
Magic
200
Magic defense
95
Speed36 px/s
19
Accuracy
100
Evasion
31

In battle

Line Up cost
1 UP
Squad
1 unit
Movement
Walks
Mana crystals
Can take them
Attack
Never attacksDeals damage only with its spells.
Body radius
9 px
Growth
Even from level 1 to 50

Against elements

How spells, attacks and statuses of each element affect it.

  • Light spells heal it a little instead of hurting it: 1/16 of their power, whatever its magic defense.
  • Dark spells do ×1.5. Spells of any other element do normal damage.
  • Normal attacks of the light element do ×½ to it; of the dark element, ×1.5.
  • Light spells cause their status on it at half the chance; dark spells, at ×1.5. No status leaves it out.
  • Poison is dark damage: it does ×1.5 to it.

Terrain

What the zones of the battle maps do to it: quicksand, magma, fords, bogs, sand and ice.

  • It walks and no element spares it: quicksand drags it 15 px a second, fords and bogs halve its speed, and magma and damage floors do 50 damage a second.

Animations

Grouped by when the game plays them. Hover to animate one, or tap to open it.

See the sprite sheet

Walk

While it moves.

Chant

While the runes of a spell are drawn.

Cast

When the spell is released.

Knocked down

Hit by a spell that knocks units down.

Get up

Standing up again after being knocked down.

Fall asleep

Put to sleep by a spell.

Dance

With the dancing spells.

Die

When its HP reaches 0.

Never used

Drawn in the game, but nothing in it plays them.

Sprite sheet

58 frames in 52×52 px cells. The whole sheet is 988×208 px.

Russell · sprite sheet

Where it appears

Story battles where this unit is on the field.

Russell

Sprite sheet

Its frames on the unit’s sprite sheet, in playback order. The highlighted one is on screen.

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