Unit #55
Talos
“Designed as a temple guard, faithful and strong.”
Light31 animations6 battles


Stats
From the game’s tables, at the chosen level. Each bar compares it with the highest value of any unit at level 50.
- HP
- 1600
- Attack
- 165
- Defense
- 130
- Magic defense
- 77
- Speed36 px/s
- 19
- Accuracy
- 175
- Evasion
- 45
In battle
- Line Up cost
- 5 UP
- Squad
- 2 units
- Movement
- Walks
- Mana crystals
- Cannot take them
- Attack
- Melee
- Time between attacks
- 1.25 s
- Attack reach
- 20 px between the two units
- Keeps swinging
- while the target is under 42 px away
- Hit lands
- 0.43 s into the attack
- Chases enemies
- within 30 px (missions often change it)
- Keeps away from threats
- 60 px
- Body radius
- 9 px
- Growth
- Even from level 1 to 50
Against elements
How spells, attacks and statuses of each element affect it.
- Light spells heal it a little instead of hurting it: 1/16 of their power, whatever its magic defense.
- Dark spells do ×1.5. Spells of any other element do normal damage.
- Normal attacks of the light element do ×½ to it; of the dark element, ×1.5.
- Light spells cause their status on it at half the chance; dark spells, at ×1.5. No status leaves it out.
- Poison is dark damage: it does ×1.5 to it.
Terrain
What the zones of the battle maps do to it: quicksand, magma, fords, bogs, sand and ice.
- It walks and no element spares it: quicksand drags it 15 px a second, fords and bogs halve its speed, and magma and damage floors do 50 damage a second.
Animations
Grouped by when the game plays them. Hover to animate one, or tap to open it.
Caught in a trap
While a capture trap holds it.
Captured
When the capture works.
Never used
Drawn in the game, but nothing in it plays them.
Sprite sheet
40 frames in 44×52 px cells. The whole sheet is 1012×104 px.
Where it appears
Story battles where this unit is on the field.



































