Fire · Falling objects
Death Bullet
Unleashes a powerful magic missile, smashing enemies to pieces.
Bala mortal
Spell scene
Choose the units and replay the cast with the cartridge’s sprites and sounds.
Press Replay or Resume to activate sound.
Spell drawing
Death Bullet
This unit uses its idle pose for chanting or casting.
Illustrative reconstruction: frames, palettes and effect timings come from the ROM. Part placement and drawing speed are choices of this viewer.
Outcome and status application are selected for the demonstration; they are not a battle roll.
In the game, each effect family decides when it is removed. This spell’s family is not decoded yet: the scene removes it 2 s after the impact.
How to cast it
Draw these runes in order, each in one stroke, while holding L.
MP cost
It goes down as Isaac’s level in each rune’s element rises.
| Element level | 1–10 | 11–20 | 21–30 | 31–40 | 41–50 |
|---|---|---|---|---|---|
| MP | 90 | 85 | 80 | 75 | 70 |
Aim
Draw a circle. Touch a centre inside the range and drag out to set the radius.
Affects: Enemies
- Homing
What it does
- Power
- 620
- Cast range
- 100 px
- Radius
- 75 px
- Objects
- 7
- Impact radius
- 16 px
- First impact after
- 2.43 s · 146 ticks
- Between impacts
- 4
Against creatures
It heals fire creatures a little instead of hurting them (1/16 of its power) and does ×1.5 to water ones. Against the rest, normal damage.
Fire creatures: Salamander, Runemander, Red Shog, Flare Hound, Ruby Golem, Phoenix, Dagon, Flare Dragon, Fire Mage, Christiva
Water creatures (×1.5): Undine, Runedine, Blue Shog, Death Fish, Death Fang, Hydra, Hydro Hound, Hydro Dragon, Water Mage, Popokura
Power at cast
Before the target’s element and defenses. Each value is the game’s own formula.
Power: