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Terror

Touch one enemy unit. If the magic succeeds they will flee in terror.

Spell scene

Choose the units and replay the cast with the cartridge’s sprites and sounds.

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Spell drawing

Terror

Rune 1 of 2

Uses this in battle: Popokura.

Illustrative reconstruction: frames, palettes and effect timings come from the ROM. Part placement and drawing speed are choices of this viewer.

Outcome and status application are selected for the demonstration; they are not a battle roll.

Terror lasts 20 s, longer than the scene: it stays on the receiver when the scene ends.

How to cast it

Draw these runes in order, each in one stroke, while holding L.

  1. Water III
  2. Light I

MP cost

It goes down as Isaac’s level in each rune’s element rises.

Element level1–1011–2021–3031–4041–50
MP5047444138

Aim

Tap a unit. Touch the unit to cast it on.

Affects: Enemies

What it does

Duration
1 s · 60 ticks
Cast range
100 px

Status: Terror

Chance
60.2 %
Lasts
20 s · 1200 ticks

At element level 1–10 with a drawing quality of 1. It rises with both.

Against creatures

Its status takes hold at half the chance on light creatures and at ×1.5 on dark ones.

Light creatures: Cherubim, Seraphim, Yellow Shog, Talos, Gigant, Shine Hound, Day Walker, Shine Dragon, Light Mage, Russell

Dark creatures (×1.5): Bat, Com-Bat, Ghost, Wraith, Black Shog, Dark Walker, Shadow Hound, Shadow Drgn., Dark Mage, Leonard

Similar spells

The 2 spells that run on the same game code as this one. Only what changes between them is shown.

SpellsMP (level 1–10)RadiusAim
Terror50—Tap a unit
Pure Terror7050 pxDraw a circle
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