Light · On units
Pure Terror
Circle multiple targets. If the magic succeeds they will flee in terror.
Terror puro
Spell scene
Choose the units and replay the cast with the cartridge’s sprites and sounds.
Press Replay or Resume to activate sound.
Spell drawing
Pure Terror
This unit uses its idle pose for chanting or casting.
Uses this in battle: Popokura, Seneka.
Illustrative reconstruction: frames, palettes and effect timings come from the ROM. Part placement and drawing speed are choices of this viewer.
Outcome and status application are selected for the demonstration; they are not a battle roll.
Terror lasts 20 s, longer than the scene: it stays on the receiver when the scene ends.
How to cast it
Draw these runes in order, each in one stroke, while holding L.
MP cost
It goes down as Isaac’s level in each rune’s element rises.
| Element level | 1–10 | 11–20 | 21–30 | 31–40 | 41–50 |
|---|---|---|---|---|---|
| MP | 70 | 66 | 62 | 58 | 54 |
Aim
Draw a circle. Touch a centre inside the range and drag out to set the radius.
Affects: Enemies
What it does
- Duration
- 1 s · 60 ticks
- Cast range
- 100 px
- Radius
- 50 px
Status: Terror
- Chance
- 60.2 %
- Lasts
- 20 s · 1200 ticks
At element level 1–10 with a drawing quality of 1. It rises with both.
Against creatures
Its status takes hold at half the chance on light creatures and at ×1.5 on dark ones.
Light creatures: Cherubim, Seraphim, Yellow Shog, Talos, Gigant, Shine Hound, Day Walker, Shine Dragon, Light Mage, Russell
Dark creatures (×1.5): Bat, Com-Bat, Ghost, Wraith, Black Shog, Dark Walker, Shadow Hound, Shadow Drgn., Dark Mage, Leonard
Similar spells
The 2 spells that run on the same game code as this one. Only what changes between them is shown.
| Spells | MP (level 1–10) | Radius | Aim |
|---|---|---|---|
| Terror | 50 | — | Tap a unit |
| Pure Terror | 70 | 50 px | Draw a circle |