Water · Falling objects
Rain Frost
Rains ice shots, causing much damage. Indicate a center and radius.
Lluvia esc.
Easy to drawSpell scene
Choose the units and replay the cast with the cartridge’s sprites and sounds.
Press Replay or Resume to activate sound.
Spell drawing
Rain Frost
This unit uses its idle pose for chanting or casting.
Uses this in battle: Popokura.
Illustrative reconstruction: frames, palettes and effect timings come from the ROM. Part placement and drawing speed are choices of this viewer.
Outcome and status application are selected for the demonstration; they are not a battle roll.
In the game, each effect family decides when it is removed. This spell’s family is not decoded yet: the scene removes it 2 s after the impact.
The scene uses the game’s map 025 to show the terrain the spell acts on. The overlay appears on the same tick as in the game, inside its circle and with the tiles the game picks from the neighbouring cells. The spot on the map and the animation phase are choices of this view.
The terrain change (Hardens magma) lasts 20 s, longer than the scene: it stays on the map when the scene ends.
How to cast it
Draw these runes in order, each in one stroke, while holding L.
MP cost
It goes down as Isaac’s level in each rune’s element rises.
| Element level | 1–10 | 11–20 | 21–30 | 31–40 | 41–50 |
|---|---|---|---|---|---|
| MP | 40 | 37 | 35 | 32 | 30 |
Aim
Draw a circle. Touch a centre inside the range and drag out to set the radius.
Affects: Enemies
What it does
- Power
- 480
- Cast range
- 90 px
- Radius
- 60 px
- Objects
- 2
- Impact radius
- 14 px
- First impact after
- 1 s · 60 ticks
- Between impacts
- 4
Status: Terrain
- Chance
- Always
- Lasts
- 20 s · 1200 ticks
Terrain: Hardens magma
Terrain it paints
One circle of 14 px around each falling object, for 20 s. The 8 × 8 px cells whose centre is inside are painted.

Inside its circle it removes ground turned to magma, even when another spell put it, while it lasts.
It appears at once and, when it ends, vanishes with no animation: the game has no entry or exit animation. The 3 frames loop the whole time. It is only the picture: the terrain status gives the effect on units. The layer’s 32 tiles with the game’s palette and frame timing; not a screenshot.
Against creatures
It heals water creatures a little instead of hurting them (1/16 of its power) and does ×1.5 to fire ones. Against the rest, normal damage.
Water creatures: Undine, Runedine, Blue Shog, Death Fish, Death Fang, Hydra, Hydro Hound, Hydro Dragon, Water Mage, Popokura
Fire creatures (×1.5): Salamander, Runemander, Red Shog, Flare Hound, Ruby Golem, Phoenix, Dagon, Flare Dragon, Fire Mage, Christiva
Power at cast
Before the target’s element and defenses. Each value is the game’s own formula.
Power:
Similar spells
The 19 spells that run on the same game code as this one. Only what changes between them is shown.
| Spells | Element | Traits | MP (level 1–10) | Cast range | First impact after | Impact radius | Objects | Radius | Power | Runes | Status chance | Status lasts | Status | Status strength | Affects | Terrain |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Rain Fire | Fire | — | 40 | 90 px | 1 s | 14 px | 2 | 60 px | 480 | 2 | 100 % | 20 s | Terrain | — | Enemies | Turns the ground into magma |
| Hail Fire | Fire | — | 60 | 90 px | 2.03 s | 14 px | 3 | 65 px | 480 | 2 | 100 % | 20 s | Terrain | — | Enemies | Turns the ground into magma |
| Hail Blaze | Fire | — | 75 | 90 px | 3.03 s | 14 px | 4 | 70 px | 480 | 2 | 100 % | 20 s | Terrain | — | Enemies | Turns the ground into magma |
| Rain Frost | Water | — | 40 | 90 px | 1 s | 14 px | 2 | 60 px | 480 | 2 | 100 % | 20 s | Terrain | — | Enemies | Hardens magma |
| Hail Frost | Water | — | 60 | 90 px | 2.03 s | 14 px | 3 | 65 px | 480 | 2 | 100 % | 20 s | Terrain | — | Enemies | Hardens magma |
| Hail Ice | Water | — | 75 | 90 px | 3.03 s | 14 px | 4 | 70 px | 480 | 2 | 100 % | 20 s | Terrain | — | Enemies | Hardens magma |
| Rain Gale | Wind | — | 40 | 100 px | 1 s | 14 px | 2 | 60 px | 510 | 2 | — | — | — | — | Enemies | — |
| Hail Gale | Wind | — | 60 | 100 px | 2.03 s | 14 px | 3 | 65 px | 510 | 2 | — | — | — | — | Enemies | — |
| Hail Storm | Wind | — | 75 | 100 px | 3.03 s | 14 px | 4 | 70 px | 510 | 2 | — | — | — | — | Enemies | — |
| Rain Rock | Earth | — | 40 | 100 px | 1 s | 14 px | 2 | 60 px | 510 | 2 | — | — | — | — | Enemies | — |
| Hail Rock | Earth | — | 60 | 100 px | 2.03 s | 14 px | 3 | 65 px | 510 | 2 | — | — | — | — | Enemies | — |
| Hail Stone | Earth | — | 75 | 100 px | 3.03 s | 14 px | 4 | 70 px | 510 | 2 | — | — | — | — | Enemies | — |
| Rain Light | Light | — | 40 | 100 px | 0.72 s | 14 px | 2 | 60 px | 510 | 2 | — | — | — | — | Enemies | — |
| Hail Light | Light | — | 60 | 100 px | 1.75 s | 14 px | 3 | 65 px | 510 | 2 | — | — | — | — | Enemies | — |
| Pure Thunder | Light | — | 75 | 100 px | 2.75 s | 14 px | 4 | 70 px | 510 | 2 | — | — | — | — | Enemies | — |
| Dark Rays | Dark | — | 40 | 100 px | 0.72 s | 14 px | 2 | 60 px | 510 | 2 | — | — | — | — | Enemies | — |
| Hail Dark | Dark | — | 60 | 100 px | 1.75 s | 14 px | 3 | 65 px | 510 | 2 | — | — | — | — | Enemies | — |
| Black Hail | Dark | — | 75 | 100 px | 2.75 s | 14 px | 4 | 70 px | 510 | 2 | — | — | — | — | Enemies | — |
| Big Freeze | Water | Spread | 90 | 100 px | 3.03 s | 16 px | 5 | 65 px | 550 | 3 | 35.2 % | 3 s | Freeze | 0 | Allies and enemies | — |