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Fire · Falling objects

Hail Blaze

Rains fire balls over a vast area. Indicate a center and radius.

Granizo lla.

Spell scene

Choose the units and replay the cast with the cartridge’s sprites and sounds.

Loading scene…

Spell drawing

Hail Blaze

Rune 1 of 2

Illustrative reconstruction: frames, palettes and effect timings come from the ROM. Part placement and drawing speed are choices of this viewer.

Outcome and status application are selected for the demonstration; they are not a battle roll.

In the game, each effect family decides when it is removed. This spell’s family is not decoded yet: the scene removes it 2 s after the impact.

The scene uses the game’s map 006 to show the terrain the spell acts on. The overlay appears on the same tick as in the game, inside its circle and with the tiles the game picks from the neighbouring cells. The spot on the map and the animation phase are choices of this view.

The terrain change (Turns the ground into magma) lasts 20 s, longer than the scene: it stays on the map when the scene ends.

How to cast it

Draw these runes in order, each in one stroke, while holding L.

  1. Water II
  2. Fire III

MP cost

It goes down as Isaac’s level in each rune’s element rises.

Element level1–1011–2021–3031–4041–50
MP7570666157

Aim

Draw a circle. Touch a centre inside the range and drag out to set the radius.

Affects: Enemies

What it does

Power
480
Cast range
90 px
Radius
70 px
Objects
4
Impact radius
14 px
First impact after
3.03 s · 182 ticks
Between impacts
4

Status: Terrain

Chance
Always
Lasts
20 s · 1200 ticks

Terrain: Turns the ground into magma

Terrain it paints

One circle of 14 px around each falling object, for 20 s. The 8 × 8 px cells whose centre is inside are painted.

Ground turned to magma
Ground turned to magma · On ground · 3 frames of 217 ms
Melted ice
Melted ice · On ice · 3 frames of 100 ms

Inside its circle it removes hardened magma and frozen water, even when another spell put it, while it lasts.

It appears at once and, when it ends, vanishes with no animation: the game has no entry or exit animation. The 3 frames loop the whole time. It is only the picture: the terrain status gives the effect on units. The layer’s 32 tiles with the game’s palette and frame timing; not a screenshot.

Against creatures

It heals fire creatures a little instead of hurting them (1/16 of its power) and does ×1.5 to water ones. Against the rest, normal damage.

Fire creatures: Salamander, Runemander, Red Shog, Flare Hound, Ruby Golem, Phoenix, Dagon, Flare Dragon, Fire Mage, Christiva

Water creatures (×1.5): Undine, Runedine, Blue Shog, Death Fish, Death Fang, Hydra, Hydro Hound, Hydro Dragon, Water Mage, Popokura

Power at cast

Before the target’s element and defenses. Each value is the game’s own formula.

Power:

Similar spells

The 19 spells that run on the same game code as this one. Only what changes between them is shown.

SpellsElementTraitsMP (level 1–10)Cast rangeFirst impact afterImpact radiusObjectsRadiusPowerRunesStatus chanceStatus lastsStatusStatus strengthAffectsTerrain
Rain FireFire—4090 px1 s14 px260 px4802100 %20 sTerrain—EnemiesTurns the ground into magma
Hail FireFire—6090 px2.03 s14 px365 px4802100 %20 sTerrain—EnemiesTurns the ground into magma
Hail BlazeFire—7590 px3.03 s14 px470 px4802100 %20 sTerrain—EnemiesTurns the ground into magma
Rain FrostWater—4090 px1 s14 px260 px4802100 %20 sTerrain—EnemiesHardens magma
Hail FrostWater—6090 px2.03 s14 px365 px4802100 %20 sTerrain—EnemiesHardens magma
Hail IceWater—7590 px3.03 s14 px470 px4802100 %20 sTerrain—EnemiesHardens magma
Rain GaleWind—40100 px1 s14 px260 px5102————Enemies—
Hail GaleWind—60100 px2.03 s14 px365 px5102————Enemies—
Hail StormWind—75100 px3.03 s14 px470 px5102————Enemies—
Rain RockEarth—40100 px1 s14 px260 px5102————Enemies—
Hail RockEarth—60100 px2.03 s14 px365 px5102————Enemies—
Hail StoneEarth—75100 px3.03 s14 px470 px5102————Enemies—
Rain LightLight—40100 px0.72 s14 px260 px5102————Enemies—
Hail LightLight—60100 px1.75 s14 px365 px5102————Enemies—
Pure ThunderLight—75100 px2.75 s14 px470 px5102————Enemies—
Dark RaysDark—40100 px0.72 s14 px260 px5102————Enemies—
Hail DarkDark—60100 px1.75 s14 px365 px5102————Enemies—
Black HailDark—75100 px2.75 s14 px470 px5102————Enemies—
Big FreezeWaterSpread90100 px3.03 s16 px565 px550335.2 %3 sFreeze0Allies and enemies—
See the whole family

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