Dark · Projectile
Dark Crush
Dark lasers target all enemies within indicated center and radius.
Aplast. osc.
Easy to drawSpell scene
Choose the units and replay the cast with the cartridge’s sprites and sounds.
Press Replay or Resume to activate sound.
Spell drawing
Dark Crush
This unit uses its idle pose for chanting or casting.
Uses this in battle: Leonard.
Illustrative reconstruction: frames, palettes and effect timings come from the ROM. Part placement and drawing speed are choices of this viewer.
Outcome and status application are selected for the demonstration; they are not a battle roll.
Stat down lasts 18 s, longer than the scene: it stays on the receiver when the scene ends.
Some part or sound assignments still need verification.
How to cast it
Draw these runes in order, each in one stroke, while holding L.
MP cost
It goes down as Isaac’s level in each rune’s element rises.
| Element level | 1–10 | 11–20 | 21–30 | 31–40 | 41–50 |
|---|---|---|---|---|---|
| MP | 65 | 61 | 57 | 54 | 50 |
Aim
Draw a circle. Touch a centre inside the range and drag out to set the radius.
Affects: Enemies
- Locks on each target
What it does
- Power
- 840
- Duration
- 3 s · 180 ticks
- Cast range
- 120 px
- Shots
- 5
- Shot speed
- 7 px per tick
- Shot range
- 1,260 px
- Hit radius
- 8 px
- First shot after
- 0.13 s · 8 ticks
- Target area radius
- 50 px
Status: Stat down
- Chance
- 14.8 %
- Lasts
- 18 s · 1080 ticks
At element level 1–10 with a drawing quality of 1. It rises with both.
Against creatures
It heals dark creatures a little instead of hurting them (1/16 of its power) and does ×1.5 to light ones. Against the rest, normal damage.
Its status takes hold at half the chance on dark creatures and at ×1.5 on light ones.
Dark creatures: Bat, Com-Bat, Ghost, Wraith, Black Shog, Dark Walker, Shadow Hound, Shadow Drgn., Dark Mage, Leonard
Light creatures (×1.5): Cherubim, Seraphim, Yellow Shog, Talos, Gigant, Shine Hound, Day Walker, Shine Dragon, Light Mage, Russell
Power at cast
Before the target’s element and defenses. Each value is the game’s own formula.
Power: Status chance:
Similar spells
The 6 spells that run on the same game code as this one. Only what changes between them is shown.
A shot hits a unit when the distance between their centres is under the shot’s hit radius plus the unit’s radius. A piercing shot can hit the same unit again once it has left it.
| Spells | Element | Traits | MP (level 1–10) | Cast range | Duration | Homing radius | Homing turn | Launch delay | Shot range | Shots | Target area radius | Power | Status chance | Status lasts | Status | Aim |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Light Lance | Light | Pierces | 30 | — | 0.5 s | — | — | — | 210 px | 1 | — | 410 | — | — | — | Aim a direction |
| Homing Light | Light | Pierces, Homing | 50 | — | 0.5 s | 55 px | 5.62° | — | 210 px | 1 | — | 640 | — | — | — | Aim a direction |
| Judgment | Light | Locks on each target | 65 | 120 px | 3 s | — | — | 0 s | 1,260 px | 5 | 50 px | 820 | — | — | — | Draw a circle |
| Dark Lance | Dark | Pierces | 30 | — | 0.5 s | — | — | — | 210 px | 1 | — | 420 | 14.8 % | 18 s | Stat down | Aim a direction |
| Homing Dark | Dark | Pierces, Homing | 50 | — | 0.5 s | 55 px | 5.62° | — | 210 px | 1 | — | 640 | 14.8 % | 18 s | Stat down | Aim a direction |
| Dark Crush | Dark | Locks on each target | 65 | 120 px | 3 s | — | — | 0 s | 1,260 px | 5 | 50 px | 840 | 14.8 % | 18 s | Stat down | Draw a circle |