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Unit #06

Wyvern

“A twisted Dragon, ruling the skies with razor-sharp claws.”

Flies35 animations14 battles
Portrait of Wyvern
Wyvern

Stats

From the game’s tables, at the chosen level. Each bar compares it with the highest value of any unit at level 50.

HP
1400
Attack
142
Defense
105
Magic defense
70
Speed47 px/s
25
Accuracy
150
Evasion
40

In battle

Line Up cost
4 UP
Squad
2 units
Movement
Flies over water and low obstacles
Mana crystals
Cannot take them
Attack
Melee
Time between attacks
1.08 s
Attack reach
14 px between the two units
Keeps swinging
while the target is under 36 px away
Hit lands
0.1 s into the attack
Chases enemies
within 50 px (missions often change it)
Keeps away from threats
60 px
Body radius
10 px
Growth
Even from level 1 to 50

Against elements

How spells, attacks and statuses of each element affect it.

  • It has no element: spells, attacks and statuses of every element affect it normally.

Terrain

What the zones of the battle maps do to it: quicksand, magma, fords, bogs, sand and ice.

  • It flies: no terrain zone affects it. Quicksand does not drag it, fords and bogs do not slow it, and magma and damage floors do not hurt it.

Animations

Grouped by when the game plays them. Hover to animate one, or tap to open it.

See the sprite sheet

Idle

Standing still.

Walk

While it moves.

Attack

Its normal attack, up close or from a distance.

Knocked down

Hit by a spell that knocks units down.

Get up

Standing up again after being knocked down.

Fall asleep

Put to sleep by a spell.

Caught in a trap

While a capture trap holds it.

Captured

When the capture works.

Die

When its HP reaches 0.

Never used

Drawn in the game, but nothing in it plays them.

Sprite sheet

36 frames in 44×44 px cells. The whole sheet is 1012×88 px.

Wyvern · sprite sheet

Where it appears

Story battles where this unit is on the field.

Wyvern

Sprite sheet

Its frames on the unit’s sprite sheet, in playback order. The highlighted one is on screen.

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