Skip to content

Map 007

768×768 pixels · 5 battles in the story · Chapter 2, Chapter 3, Chapter 5, Chapter 6

Map 007
Mana crystal 1: the enemy’sMana crystal 2: the enemy’sMana crystal 3: the enemy’sMana crystal 4: the enemy’sMana crystal 5: the enemy’s

5 decorations of the game (bridges, tree tops and the like) drawn over the map; 3 of them move.

MinimapThe game’s minimap
What each terrain does
  • Low obstacle. Stops walking units only; flying units and shots pass over it.
  • High obstacle. Stops walking and flying units and shots.
  • Squad start. Where the player’s squads appear.

Flying units are never affected by terrain. Water units ignore the slowing of fords and melted ice; earth units ignore bog, sand and swamp slowing and the quicksand push. A unit of the same element as the damage heals about 6 HP instead; one of the opposite element takes 75.

1×