Skip to content

Map 001

512×256 pixels · 4 battles in the story · Chapter 0, Chapter 2, Chapter 3, Chapter 5

Map 001
Mana crystal 1: the enemy’sMana crystal 2: the enemy’s
Chest 1: Wind Shield (level 1)
MinimapThe game’s minimap
What each terrain does
  • High obstacle. Stops walking and flying units and shots.
  • Squad start. Where the player’s squads appear.

Flying units are never affected by terrain. Water units ignore the slowing of fords and melted ice; earth units ignore bog, sand and swamp slowing and the quicksand push. A unit of the same element as the damage heals about 6 HP instead; one of the opposite element takes 75.

1×