Fire · On units
Mutiny
Infects the minds of multiple enemies, turning them to your side.
Motín
Spell scene
Choose the units and replay the cast with the cartridge’s sprites and sounds.
Press Replay or Resume to activate sound.
Spell drawing
Mutiny
This unit uses its idle pose for chanting or casting.
Illustrative reconstruction: frames, palettes and effect timings come from the ROM. Part placement and drawing speed are choices of this viewer.
Outcome and status application are selected for the demonstration; they are not a battle roll.
Charm lasts 14 s, longer than the scene: it stays on the receiver when the scene ends.
Choose one of the two branches to view it. The percentages describe the status roll after the spell succeeds.
How to cast it
Draw these runes in order, each in one stroke, while holding L.
MP cost
It goes down as Isaac’s level in each rune’s element rises.
| Element level | 1–10 | 11–20 | 21–30 | 31–40 | 41–50 |
|---|---|---|---|---|---|
| MP | 70 | 66 | 62 | 58 | 54 |
Aim
Draw a circle. Touch a centre inside the range and drag out to set the radius.
Affects: Enemies
What it does
- Duration
- 1 s · 60 ticks
- Cast range
- 100 px
- Radius
- 50 px
Against creatures
Its status takes hold at half the chance on fire creatures and at ×1.5 on water ones.
Fire creatures: Salamander, Runemander, Red Shog, Flare Hound, Ruby Golem, Phoenix, Dagon, Flare Dragon, Fire Mage, Christiva
Water creatures (×1.5): Undine, Runedine, Blue Shog, Death Fish, Death Fang, Hydra, Hydro Hound, Hydro Dragon, Water Mage, Popokura
Similar spells
The 3 spells that run on the same game code as this one. Only what changes between them is shown.
| Spells | MP (level 1–10) | Cast range | Radius | Aim |
|---|---|---|---|---|
| Betrayal | 50 | 100 px | — | Tap a unit |
| Mutiny | 70 | 100 px | 50 px | Draw a circle |
| Uprising | 85 | 120 px | 70 px | Draw a circle |