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Light · Dragon

Light Wyrm

Releases a large Light Mana Dragon. Appears once the Rune is complete.

Wyrm luz

Big jump

Spell scene

Choose the units and replay the cast with the cartridge’s sprites and sounds.

Loading scene…

Spell drawing

Light Wyrm

Rune 1 of 2

Illustrative reconstruction: frames, palettes and effect timings come from the ROM. Part placement and drawing speed are choices of this viewer.

Outcome and status application are selected for the demonstration; they are not a battle roll.

How to cast it

Draw these runes in order, each in one stroke, while holding L.

  1. Fire III
  2. Light II

MP cost

It goes down as Isaac’s level in each rune’s element rises.

Element level1–1011–2021–3031–4041–50
MP7066625854

Aim

Instant. One tap: it affects every valid unit, or appears next to Isaac.

Affects: Enemies

What it does

Power
100
Duration
1.5 s · 90 ticks
Contact radius
8 px
Starts after
0.03 s · 2 ticks
Passes through a still unit, most spots
9
Fewest passes
5
Most passes
11

Against creatures

It heals light creatures a little instead of hurting them (1/16 of its power) and does ×1.5 to dark ones. Against the rest, normal damage.

Light creatures: Cherubim, Seraphim, Yellow Shog, Talos, Gigant, Shine Hound, Day Walker, Shine Dragon, Light Mage, Russell

Dark creatures (×1.5): Bat, Com-Bat, Ghost, Wraith, Black Shog, Dark Walker, Shadow Hound, Shadow Drgn., Dark Mage, Leonard

Power at cast

Before the target’s element and defenses. Each value is the game’s own formula.

Power:

Similar spells

The 24 spells that run on the same game code as this one. Only what changes between them is shown.

The 24 dragons are four tiers (power 50, 100, 150 and 200) for each element; within a tier they differ only in element, runes and texts. All of them touch with the same 8 px radius: a bigger dragon does not hit wider. The 200 tier waits 121 ticks (2 s) before acting, where the others wait 2, and lasts as long as the 150 tier for about the same MP.

SpellsElementMP (level 1–10)DurationMost passesFewest passesPasses through a still unit, most spotsStarts afterPowerRunes
Fire WyrmFire501 s7250.03 s502
Blaze WyrmFire701.5 s11590.03 s1002
Hell WyrmFire852 s157130.03 s1502
Frost WyrmWater501 s7250.03 s502
Ice WyrmWater701.5 s11590.03 s1002
Frozen WyrmWater852 s157130.03 s1502
Wind WyrmWind501 s7250.03 s502
Gale WyrmWind701.5 s11590.03 s1002
Storm WyrmWind852 s157130.03 s1502
Rock WyrmEarth501 s7250.03 s502
Cliff WyrmEarth701.5 s11590.03 s1002
Crag WyrmEarth852 s157130.03 s1502
White WyrmLight501 s7250.03 s502
Light WyrmLight701.5 s11590.03 s1002
God WyrmLight852 s157130.03 s1502
Black WyrmDark501 s7250.03 s502
Dark WyrmDark701.5 s11590.03 s1002
Evil WyrmDark852 s157130.03 s1502
Blaze GodFire852 s157132.02 s2003
Ice GodWater852 s157132.02 s2003
Sky GodWind852 s157132.02 s2003
Stone GodEarth852 s157132.02 s2003
Flash GodLight852 s157132.02 s2003
Dark GodDark852 s157132.02 s2003
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