Dark · Falling objects
Fallen Shot
A rain of darkness from above the clouds falls across the selected area.
Disp. caído
Spell scene
Choose the units and replay the cast with the cartridge’s sprites and sounds.
Press Replay or Resume to activate sound.
Spell drawing
Fallen Shot
This unit uses its idle pose for chanting or casting.
Illustrative reconstruction: frames, palettes and effect timings come from the ROM. Part placement and drawing speed are choices of this viewer.
Outcome and status application are selected for the demonstration; they are not a battle roll.
In the game, each effect family decides when it is removed. This spell’s family is not decoded yet: the scene removes it 2 s after the impact.
The scene uses the game’s map 006 to show the terrain the spell acts on. The overlay appears on the same tick as in the game, inside its circle and with the tiles the game picks from the neighbouring cells. The spot on the map and the animation phase are choices of this view.
At the start the ground around the target is already changed (Turns the ground into magma). This view sets it up so you can see what the spell removes.
The terrain change (Restores the terrain) lasts 20 s, longer than the scene: it stays on the map when the scene ends.
How to cast it
Draw these runes in order, each in one stroke, while holding L.
MP cost
It goes down as Isaac’s level in each rune’s element rises.
| Element level | 1–10 | 11–20 | 21–30 | 31–40 | 41–50 |
|---|---|---|---|---|---|
| MP | 70 | 66 | 62 | 58 | 54 |
Aim
Draw a circle. Touch a centre inside the range and drag out to set the radius.
Affects: Allies and enemies
- Homing
What it does
- Power
- 610
- Cast range
- 100 px
- Radius
- 70 px
- Objects
- 3
- Impact radius
- 16 px
- First impact after
- 1.5 s · 90 ticks
- Between impacts
- 4
Status: Terrain
- Chance
- Always
- Lasts
- 20 s · 1200 ticks
Terrain: Restores the terrain
Terrain it paints
One circle of 16 px around each falling object, for 20 s. The 8 × 8 px cells whose centre is inside are painted.
Inside its circle it removes ground turned to magma, hardened magma, frozen water, melted ice, dried swamp, and sand turned to swamp, even when another spell put it, while it lasts.
It appears at once and, when it ends, vanishes with no animation: the game has no entry or exit animation. The 3 frames loop the whole time. It is only the picture: the terrain status gives the effect on units.
Against creatures
It heals dark creatures a little instead of hurting them (1/16 of its power) and does ×1.5 to light ones. Against the rest, normal damage.
Dark creatures: Bat, Com-Bat, Ghost, Wraith, Black Shog, Dark Walker, Shadow Hound, Shadow Drgn., Dark Mage, Leonard
Light creatures (×1.5): Cherubim, Seraphim, Yellow Shog, Talos, Gigant, Shine Hound, Day Walker, Shine Dragon, Light Mage, Russell
Power at cast
Before the target’s element and defenses. Each value is the game’s own formula.
Power:
Similar spells
The 6 spells that run on the same game code as this one. Only what changes between them is shown.
| Spells | Element | MP (level 1–10) | First impact after | Objects | Radius |
|---|---|---|---|---|---|
| Light Shot | Light | 50 | 1.5 s | 2 | 65 px |
| Divine Shot | Light | 70 | 1.5 s | 3 | 70 px |
| Apocalypse | Light | 85 | 4 s | 4 | 75 px |
| Dark Shot | Dark | 50 | 1.5 s | 2 | 65 px |
| Fallen Shot | Dark | 70 | 1.5 s | 3 | 70 px |
| Devil Shot | Dark | 85 | 4 s | 4 | 75 px |