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Fire · On units

Death Gamble

Unleash a terrifying array of spells upon one unlucky unit!

Gambito mor.

Spell scene

Choose the units and replay the cast with the cartridge’s sprites and sounds.

Loading scene…

Spell drawing

Death Gamble

Rune 1 of 3

Illustrative reconstruction: frames, palettes and effect timings come from the ROM. Part placement and drawing speed are choices of this viewer.

Outcome and status application are selected for the demonstration; they are not a battle roll.

In the game, each effect family decides when it is removed. This spell’s family is not decoded yet: the scene removes it 2 s after the impact.

How to cast it

Draw these runes in order, each in one stroke, while holding L.

  1. Wind II
  2. Light II
  3. Fire II

MP cost

It goes down as Isaac’s level in each rune’s element rises.

Element level1–1011–2021–3031–4041–50
MP10094898378

Aim

Tap a unit. Touch the unit to cast it on.

Affects: Allies and enemies

What it does

Power
850
Cast range
100 px

Against creatures

It heals fire creatures a little instead of hurting them (1/16 of its power) and does ×1.5 to water ones. Against the rest, normal damage.

Fire creatures: Salamander, Runemander, Red Shog, Flare Hound, Ruby Golem, Phoenix, Dagon, Flare Dragon, Fire Mage, Christiva

Water creatures (×1.5): Undine, Runedine, Blue Shog, Death Fish, Death Fang, Hydra, Hydro Hound, Hydro Dragon, Water Mage, Popokura

Its own rules

A cursor hops at random between every living unit of both sides: 39 hops over 282 ticks, each faster than the last. The unit where it stops takes twice the spell’s power as fire damage, and every other unit within 50 px takes the power.

Power at cast

Before the target’s element and defenses. Each value is the game’s own formula.

Power:

1×