Fire · On units
Death Gamble
Unleash a terrifying array of spells upon one unlucky unit!
Gambito mor.
Spell scene
Choose the units and replay the cast with the cartridge’s sprites and sounds.
Press Replay or Resume to activate sound.
Spell drawing
Death Gamble
This unit uses its idle pose for chanting or casting.
Illustrative reconstruction: frames, palettes and effect timings come from the ROM. Part placement and drawing speed are choices of this viewer.
Outcome and status application are selected for the demonstration; they are not a battle roll.
In the game, each effect family decides when it is removed. This spell’s family is not decoded yet: the scene removes it 2 s after the impact.
How to cast it
Draw these runes in order, each in one stroke, while holding L.
MP cost
It goes down as Isaac’s level in each rune’s element rises.
| Element level | 1–10 | 11–20 | 21–30 | 31–40 | 41–50 |
|---|---|---|---|---|---|
| MP | 100 | 94 | 89 | 83 | 78 |
Aim
Tap a unit. Touch the unit to cast it on.
Affects: Allies and enemies
What it does
- Power
- 850
- Cast range
- 100 px
Against creatures
It heals fire creatures a little instead of hurting them (1/16 of its power) and does ×1.5 to water ones. Against the rest, normal damage.
Fire creatures: Salamander, Runemander, Red Shog, Flare Hound, Ruby Golem, Phoenix, Dagon, Flare Dragon, Fire Mage, Christiva
Water creatures (×1.5): Undine, Runedine, Blue Shog, Death Fish, Death Fang, Hydra, Hydro Hound, Hydro Dragon, Water Mage, Popokura
Its own rules
A cursor hops at random between every living unit of both sides: 39 hops over 282 ticks, each faster than the last. The unit where it stops takes twice the spell’s power as fire damage, and every other unit within 50 px takes the power.
Power at cast
Before the target’s element and defenses. Each value is the game’s own formula.
Power: