Fire · Blast
Crisp Up
Blows an enemy unit up then badly burns it.
Churruscar
Spell scene
Choose the units and replay the cast with the cartridge’s sprites and sounds.
Press Replay or Resume to activate sound.
Spell drawing
Crisp Up
This unit uses its idle pose for chanting or casting.
Illustrative reconstruction: frames, palettes and effect timings come from the ROM. Part placement and drawing speed are choices of this viewer.
Outcome and status application are selected for the demonstration; they are not a battle roll.
Burn lasts 20 s, longer than the scene: it stays on the receiver when the scene ends.
How to cast it
Draw these runes in order, each in one stroke, while holding L.
MP cost
It goes down as Isaac’s level in each rune’s element rises.
| Element level | 1–10 | 11–20 | 21–30 | 31–40 | 41–50 |
|---|---|---|---|---|---|
| MP | 85 | 80 | 75 | 70 | 65 |
Aim
Tap a unit. Touch the unit to cast it on.
Affects: Enemies
What it does
- Power
- 469
- Cast range
- 100 px
- Radius
- 50 px
- Hits after
- 0.02 s · 1 ticks
Status: Burn
- Chance
- Always
- Lasts
- 20 s · 1200 ticks
- Strength
- 45
Against creatures
It heals fire creatures a little instead of hurting them (1/16 of its power) and does ×1.5 to water ones. Against the rest, normal damage.
Burn is fire damage: a fire creature can be burned, but each tick heals it 1 or 2 HP.
Fire creatures: Salamander, Runemander, Red Shog, Flare Hound, Ruby Golem, Phoenix, Dagon, Flare Dragon, Fire Mage, Christiva
Water creatures (×1.5): Undine, Runedine, Blue Shog, Death Fish, Death Fang, Hydra, Hydro Hound, Hydro Dragon, Water Mage, Popokura
Power at cast
Before the target’s element and defenses. Each value is the game’s own formula.
Power:
Similar spells
The 6 spells that run on the same game code as this one. Only what changes between them is shown.
| Spells | Traits | MP (level 1–10) | Cast range | Duration | Hits after | Radius | Power | Runes | Status chance | Status lasts | Status | Status strength | Aim |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Explosion | — | 20 | 50 px | 0 s | 0.02 s | 45 px | 486 | 1 | — | — | — | — | Tap a point |
| Ruby Blast | — | 40 | 100 px | 0 s | 0.02 s | 55 px | 729 | 2 | — | — | — | — | Tap a point |
| Fiery Blast | — | 60 | 130 px | 0 s | 0.35 s | 65 px | 769 | 2 | — | — | — | — | Tap a point |
| Hell Blast | — | 75 | 160 px | 1 s | 1.32 s | 80 px | 891 | 2 | — | — | — | — | Tap a point |
| Crisp Up | — | 85 | 100 px | 0 s | 0.02 s | 50 px | 469 | 2 | 100 % | 20 s | Burn | 45 | Tap a unit |
| Final Fire | Knocks down | 100 | 180 px | 0.1 s | 2.48 s | 85 px | 1,130 | 3 | — | — | — | — | Tap a point |