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Water · Blast

Absolute 0

A gigantic water explosion. Touch the desired center point.

0 absoluto

Spell scene

Choose the units and replay the cast with the cartridge’s sprites and sounds.

Loading scene…

Spell drawing

Absolute 0

Rune 1 of 2

Illustrative reconstruction: frames, palettes and effect timings come from the ROM. Part placement and drawing speed are choices of this viewer.

Outcome and status application are selected for the demonstration; they are not a battle roll.

In the game, each effect family decides when it is removed. This spell’s family is not decoded yet: the scene removes it 2 s after the impact.

How to cast it

Draw these runes in order, each in one stroke, while holding L.

  1. Fire II
  2. Water III

MP cost

It goes down as Isaac’s level in each rune’s element rises.

Element level1–1011–2021–3031–4041–50
MP7570666157

Aim

Tap a point. Touch a point inside the range; the area has a fixed size.

Affects: Enemies

What it does

Power
891
Duration
1 s · 60 ticks
Cast range
160 px
Radius
80 px
Hits after
1.33 s · 80 ticks

Against creatures

It heals water creatures a little instead of hurting them (1/16 of its power) and does ×1.5 to fire ones. Against the rest, normal damage.

Water creatures: Undine, Runedine, Blue Shog, Death Fish, Death Fang, Hydra, Hydro Hound, Hydro Dragon, Water Mage, Popokura

Fire creatures (×1.5): Salamander, Runemander, Red Shog, Flare Hound, Ruby Golem, Phoenix, Dagon, Flare Dragon, Fire Mage, Christiva

Power at cast

Before the target’s element and defenses. Each value is the game’s own formula.

Power:

Similar spells

The 4 spells that run on the same game code as this one. Only what changes between them is shown.

SpellsTraitsMP (level 1–10)Cast rangeDurationHits afterRadiusPowerRunes
Ice Storm—40100 px0 s0.35 s55 px7202
Ice Torrent—60130 px0 s0.35 s65 px7692
Absolute 0—75160 px1 s1.33 s80 px8912
Final IceKnocks down100180 px0.1 s2.17 s85 px1,1303
See the whole family

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