Map 028
768×768 pixels · 6 battles in the story · Chapter 3, Chapter 5, Chapter 6

Glowing lava: 16 frames of 11/60 s each, as in the game.
What the terrain does here
It affects Isaac, his squads and the enemies alike, but never units that fly.
- Magma. 50 fire damage every second to walking units, unless a spell hardened it. Fire units heal about 6 HP instead; water units take 75.
- The glowing lava is drawing too: the burn comes from the magma zones, which match it.
The game’s minimapWhat each terrain does
- Magma. 50 fire damage every second to walking units, unless a spell hardened it.
- Low obstacle. Stops walking units only; flying units and shots pass over it.
- Event area. Missions check whether units are inside; it blocks nothing.
- Squad start. Where the player’s squads appear.
Flying units are never affected by terrain. Water units ignore the slowing of fords and melted ice; earth units ignore bog, sand and swamp slowing and the quicksand push. A unit of the same element as the damage heals about 6 HP instead; one of the opposite element takes 75.
