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Map 025

768×768 pixels · 4 battles in the story · Chapter 3, Chapter 5

Version:
Map 025
Mana crystal 1: the enemy’sMana crystal 2: the enemy’sMana crystal 3: the enemy’sMana crystal 4: the enemy’sMana crystal 5: the enemy’s
Chest 1: Demon Horn (level 2)

Glowing lava: 16 frames of 11/60 s each, as in the game.

What the terrain does here

It affects Isaac, his squads and the enemies alike, but never units that fly.

  • Magma. 50 fire damage every second to walking units, unless a spell hardened it. Fire units heal about 6 HP instead; water units take 75.
  • The glowing lava is drawing too: the burn comes from the magma zones, which match it.
MinimapThe game’s minimap
What each terrain does
  • Magma. 50 fire damage every second to walking units, unless a spell hardened it.
  • High obstacle. Stops walking and flying units and shots.
  • Event area. Missions check whether units are inside; it blocks nothing.
  • Squad start. Where the player’s squads appear.

Flying units are never affected by terrain. Water units ignore the slowing of fords and melted ice; earth units ignore bog, sand and swamp slowing and the quicksand push. A unit of the same element as the damage heals about 6 HP instead; one of the opposite element takes 75.

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