Unit #61
Multipul
“A combination of many other monsters. Favors ranged combat.”
Flies35 animations4 battles


Stats
From the game’s tables, at the chosen level. Each bar compares it with the highest value of any unit at level 50.
- HP
- 1460
- Attack
- 172
- Defense
- 111
- Magic defense
- 85
- Speed47 px/s
- 25
- Accuracy
- 160
- Evasion
- 54
In battle
- Line Up cost
- 6 UP
- Squad
- 2 units
- Movement
- Flies over water and low obstacles
- Mana crystals
- Cannot take them
- Attack
- Ranged
- Time between attacks
- 0.92 s
- Attack reach
- 50 px between the two units
- Keeps swinging
- while the target is under 72 px away
- Hit lands
- 0.33 s into the attack
- Shot
- 75 px/s, flies up to 72 px
- Chases enemies
- within 80 px (missions often change it)
- Keeps away from threats
- 60 px
- Body radius
- 10 px
- Growth
- Late: most of it after level 30
Against elements
How spells, attacks and statuses of each element affect it.
- It has no element: spells, attacks and statuses of every element affect it normally.
Terrain
What the zones of the battle maps do to it: quicksand, magma, fords, bogs, sand and ice.
- It flies: no terrain zone affects it. Quicksand does not drag it, fords and bogs do not slow it, and magma and damage floors do not hurt it.
Animations
Grouped by when the game plays them. Hover to animate one, or tap to open it.
Caught in a trap
While a capture trap holds it.
Captured
When the capture works.
Never used
Drawn in the game, but nothing in it plays them.
Sprite sheet
40 frames in 52×52 px cells. The whole sheet is 988×156 px.
Where it appears
Story battles where this unit is on the field.






































