Map 016
512×768 pixels · 5 battles in the story · Chapter 2, Chapter 3, Chapter 5

Falling snow: 8 frames of 11/60 s each, as in the game.
What the terrain does here
It affects Isaac, his squads and the enemies alike, but never units that fly.
- Ford. Walking units move at half speed unless it is frozen; it puts out burns. Water units are not slowed.
- The falling snow is only drawing: it does not slow or hurt anyone.
The game’s minimapWhat each terrain does
- Ford. Walking units move at half speed unless it is frozen; it puts out burns.
- High obstacle. Stops walking and flying units and shots.
- Event area. Missions check whether units are inside; it blocks nothing.
- Squad start. Where the player’s squads appear.
Flying units are never affected by terrain. Water units ignore the slowing of fords and melted ice; earth units ignore bog, sand and swamp slowing and the quicksand push. A unit of the same element as the damage heals about 6 HP instead; one of the opposite element takes 75.
