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Map 013

512×896 pixels · 3 battles in the story · Chapter 3, Chapter 5

Version:
Map 013
Mana crystal 1: nobody’sMana crystal 2: the enemy’sMana crystal 3: the enemy’sMana crystal 4: the enemy’s

5 decorations of the game (bridges, tree tops and the like) drawn over the map; 3 of them move.

What the terrain does here

It affects Isaac, his squads and the enemies alike, but never units that fly.

  • Ford. Walking units move at half speed unless it is frozen; it puts out burns. Water units are not slowed.
MinimapThe game’s minimap
What each terrain does
  • Ford. Walking units move at half speed unless it is frozen; it puts out burns.
  • High obstacle. Stops walking and flying units and shots.
  • Squad start. Where the player’s squads appear.

Flying units are never affected by terrain. Water units ignore the slowing of fords and melted ice; earth units ignore bog, sand and swamp slowing and the quicksand push. A unit of the same element as the damage heals about 6 HP instead; one of the opposite element takes 75.

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