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Map 011

768×512 pixels · 3 battles in the story · Chapter 3, Chapter 5

Version:
Map 011
Mana crystal 1: nobody’sMana crystal 2: nobody’sMana crystal 3: the enemy’s
Chest 1: Dragon Scale (level 2)

8 decorations of the game (bridges, tree tops and the like) drawn over the map; 4 of them move.

MinimapThe game’s minimap
What each terrain does
  • Low obstacle. Stops walking units only; flying units and shots pass over it.
  • High obstacle. Stops walking and flying units and shots.
  • Squad start. Where the player’s squads appear.

Flying units are never affected by terrain. Water units ignore the slowing of fords and melted ice; earth units ignore bog, sand and swamp slowing and the quicksand push. A unit of the same element as the damage heals about 6 HP instead; one of the opposite element takes 75.

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