Map 011
768×512 pixels · 3 battles in the story · Chapter 3, Chapter 5
Version:
Faithful: the far backdrop moves slower than the map, as on the DS. Drag the game view to move the camera. The few empty pixels of the backdrop are filled from their neighbours.

8 decorations of the game (bridges, tree tops and the like) drawn over the map; 4 of them move.
The game’s minimapWhat each terrain does
- Low obstacle. Stops walking units only; flying units and shots pass over it.
- High obstacle. Stops walking and flying units and shots.
- Squad start. Where the player’s squads appear.
Flying units are never affected by terrain. Water units ignore the slowing of fords and melted ice; earth units ignore bog, sand and swamp slowing and the quicksand push. A unit of the same element as the damage heals about 6 HP instead; one of the opposite element takes 75.

