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Map 009

768×768 pixels · 3 battles in the story · Chapter 3, Chapter 5

Map 009
Mana crystal 1: the enemy’sMana crystal 2: the enemy’sMana crystal 3: the enemy’sMana crystal 4: the enemy’sMana crystal 5: yours at the start
Chest 1: Demon Horn (level 1)

6 decorations of the game (bridges, tree tops and the like) drawn over the map; 3 of them move.

MinimapThe game’s minimap
What each terrain does
  • High obstacle. Stops walking and flying units and shots.
  • Event area. Missions check whether units are inside; it blocks nothing.
  • Squad start. Where the player’s squads appear.

Flying units are never affected by terrain. Water units ignore the slowing of fords and melted ice; earth units ignore bog, sand and swamp slowing and the quicksand push. A unit of the same element as the damage heals about 6 HP instead; one of the opposite element takes 75.

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