Earth · Blast
Blessing
Recovers HP of allies across a vast area and restores terrain.
Bendición
Spell scene
Choose the units and replay the cast with the cartridge’s sprites and sounds.
Press Replay or Resume to activate sound.
Spell drawing
Blessing
This unit uses its idle pose for chanting or casting.
Illustrative reconstruction: frames, palettes and effect timings come from the ROM. Part placement and drawing speed are choices of this viewer.
Outcome and status application are selected for the demonstration; they are not a battle roll.
In the game, each effect family decides when it is removed. This spell’s family is not decoded yet: the scene removes it 2 s after the impact.
The scene uses the game’s map 006 to show the terrain the spell acts on. The overlay appears on the same tick as in the game, inside its circle and with the tiles the game picks from the neighbouring cells. The spot on the map and the animation phase are choices of this view.
At the start the ground around the target is already changed (Turns the ground into magma). This view sets it up so you can see what the spell removes.
The terrain change (Restores the terrain) lasts 20 s, longer than the scene: it stays on the map when the scene ends.
Some part or sound assignments still need verification.
How to cast it
Draw these runes in order, each in one stroke, while holding L.
MP cost
It goes down as Isaac’s level in each rune’s element rises.
| Element level | 1–10 | 11–20 | 21–30 | 31–40 | 41–50 |
|---|---|---|---|---|---|
| MP | 65 | 61 | 57 | 54 | 50 |
Aim
Tap a point. Touch a point inside the range; the area has a fixed size.
Affects: Allies
- Heals
What it does
- Heals
- 200
- Duration
- 1 s · 60 ticks
- Cast range
- 170 px
- Radius
- 85 px
- Hits after
- 0.68 s · 41 ticks
Status: Terrain
- Chance
- Always
- Lasts
- 20 s · 1200 ticks
Terrain: Restores the terrain
Terrain it paints
A circle of 85 px, for 20 s. The 8 × 8 px cells whose centre is inside are painted.
Inside its circle it removes ground turned to magma, hardened magma, frozen water, melted ice, dried swamp, and sand turned to swamp, even when another spell put it, while it lasts.
It appears at once and, when it ends, vanishes with no animation: the game has no entry or exit animation. The 3 frames loop the whole time. It is only the picture: the terrain status gives the effect on units.
Power at cast
Before the target’s element and defenses. Each value is the game’s own formula.
Power:
Similar spells
The 5 spells that run on the same game code as this one. Only what changes between them is shown.
| Spells | Element | Traits | MP (level 1–10) | Cast range | Duration | Radius | Power | Runes | Aim | Affects |
|---|---|---|---|---|---|---|---|---|---|---|
| Restore | Light | — | 30 | 100 px | 0 s | 65 px | 0 | 1 | Draw a circle | — |
| Pure Wind | Light | — | 85 | 255 px | 0 s | 65 px | 0 | 2 | Draw a circle | Allies and enemies |
| Wish | Earth | Heals | 30 | 100 px | 1 s | 65 px | 80 | 2 | Tap a point | Allies |
| Prayer | Earth | Heals | 50 | 140 px | 1 s | 75 px | 120 | 2 | Tap a point | Allies |
| Blessing | Earth | Heals | 65 | 170 px | 1 s | 85 px | 200 | 2 | Tap a point | Allies |