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Light · Blast

Pure Wind

Restores ground altered by magic to normal. Draw a circle to activate.

Viento puro

Not worth it

Spell scene

Choose the units and replay the cast with the cartridge’s sprites and sounds.

Loading scene…

Spell drawing

Pure Wind

Rune 1 of 2

Illustrative reconstruction: frames, palettes and effect timings come from the ROM. Part placement and drawing speed are choices of this viewer.

Outcome and status application are selected for the demonstration; they are not a battle roll.

In the game, each effect family decides when it is removed. This spell’s family is not decoded yet: the scene removes it 2 s after the impact.

The scene uses the game’s map 006 to show the terrain the spell acts on. The overlay appears on the same tick as in the game, inside its circle and with the tiles the game picks from the neighbouring cells. The spot on the map and the animation phase are choices of this view.

At the start the ground around the target is already changed (Turns the ground into magma). This view sets it up so you can see what the spell removes.

The terrain change (Restores the terrain) lasts 20 s, longer than the scene: it stays on the map when the scene ends.

How to cast it

Draw these runes in order, each in one stroke, while holding L.

  1. Wind III
  2. Light III

MP cost

It goes down as Isaac’s level in each rune’s element rises.

Element level1–1011–2021–3031–4041–50
MP8580757065

Aim

Draw a circle. Touch a centre inside the range and drag out to set the radius.

Affects: Allies and enemies

What it does

Cast range
255 px
Radius
65 px
Hits after
0.68 s · 41 ticks

Status: Terrain

Chance
Always
Lasts
20 s · 1200 ticks

Terrain: Restores the terrain

Terrain it paints

A circle of 65 px, for 20 s. The 8 × 8 px cells whose centre is inside are painted.

Inside its circle it removes ground turned to magma, hardened magma, frozen water, melted ice, dried swamp, and sand turned to swamp, even when another spell put it, while it lasts.

It appears at once and, when it ends, vanishes with no animation: the game has no entry or exit animation. The 3 frames loop the whole time. It is only the picture: the terrain status gives the effect on units.

Similar spells

The 5 spells that run on the same game code as this one. Only what changes between them is shown.

SpellsElementTraitsMP (level 1–10)Cast rangeDurationRadiusPowerRunesAimAffects
RestoreLight—30100 px0 s65 px01Draw a circle—
Pure WindLight—85255 px0 s65 px02Draw a circleAllies and enemies
WishEarthHeals30100 px1 s65 px802Tap a pointAllies
PrayerEarthHeals50140 px1 s75 px1202Tap a pointAllies
BlessingEarthHeals65170 px1 s85 px2002Tap a pointAllies
See the whole family

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