Map 903
512×512 pixels · 1 battle in the story · Chapter 99
Version:
Faithful: the far backdrop moves slower than the map, as on the DS. Drag the game view to move the camera. The few empty pixels of the backdrop are filled from their neighbours.

8 decorations of the game (bridges, tree tops and the like) drawn over the map; 4 of them move.
What each terrain does
- Low obstacle. Stops walking units only; flying units and shots pass over it.
- High obstacle. Stops walking and flying units and shots.
- Squad start. Where the player’s squads appear.
Flying units are never affected by terrain. Water units ignore the slowing of fords and melted ice; earth units ignore bog, sand and swamp slowing and the quicksand push. A unit of the same element as the damage heals about 6 HP instead; one of the opposite element takes 75.

