Wind · Zone
Swift Zone
Creates a large zone in which allies move faster. Also turns swamp to sand.
Zona rápida
Spell scene
Choose the units and replay the cast with the cartridge’s sprites and sounds.
Press Replay or Resume to activate sound.
Spell drawing
Swift Zone
This unit uses its idle pose for chanting or casting.
Illustrative reconstruction: frames, palettes and effect timings come from the ROM. Part placement and drawing speed are choices of this viewer.
Outcome and status application are selected for the demonstration; they are not a battle roll.
The scene uses the game’s map 046 to show the terrain the spell acts on. The overlay appears on the same tick as in the game, inside its circle and with the tiles the game picks from the neighbouring cells. The spot on the map and the animation phase are choices of this view.
At the start the ground around the target is already changed (Turns quicksand into swamp). This view sets it up so you can see what the spell removes.
The terrain change (Dries swamp into sand) lasts 20 s, longer than the scene: it stays on the map when the scene ends.
How to cast it
Draw these runes in order, each in one stroke, while holding L.
MP cost
It goes down as Isaac’s level in each rune’s element rises.
| Element level | 1–10 | 11–20 | 21–30 | 31–40 | 41–50 |
|---|---|---|---|---|---|
| MP | 50 | 47 | 44 | 42 | 39 |
Aim
Draw a circle. Touch a centre inside the range and drag out to set the radius.
Affects: Allies
What it does
- Duration
- 18 s · 1080 ticks
- Cast range
- 150 px
- Radius
- 80 px
- Applies every
- 0.5 s · 30 ticks
Status: Special
- Chance
- Always
- Lasts
- 0.5 s · 30 ticks
Terrain: Dries swamp into sand
Terrain it paints
A circle of 80 px, for 20 s. The 8 × 8 px cells whose centre is inside are painted.
It paints nothing visible: the surface it would change is on no map.

Inside its circle it removes sand turned to swamp, even when another spell put it, while it lasts.
It appears at once and, when it ends, vanishes with no animation: the game has no entry or exit animation. The 3 frames loop the whole time. It is only the picture: the terrain status gives the effect on units. The layer’s 32 tiles with the game’s palette and frame timing; not a screenshot.
Similar spells
The 10 spells that run on the same game code as this one. Only what changes between them is shown.
| Spells | Element | MP (level 1–10) | Cast range | Duration | Radius | Runes | Status lasts | Status | Aim | Affects | Terrain |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Wind Zone | Wind | 30 | 120 px | 10 s | 70 px | 2 | 0.5 s | — | Draw a circle | Allies | Dries swamp into sand |
| Swift Zone | Wind | 50 | 150 px | 18 s | 80 px | 2 | 0.5 s | — | Draw a circle | Allies | Dries swamp into sand |
| Gale Zone | Wind | 65 | 180 px | 20 s | 100 px | 2 | 0.5 s | — | Draw a circle | Allies | Dries swamp into sand |
| Power Zone | Fire | 85 | 120 px | 35 s | 100 px | 2 | 0.5 s | Stat up | Tap a point | Allies | — |
| Evade Zone | Water | 85 | 120 px | 35 s | 100 px | 2 | 0.5 s | Stat up | Tap a point | Allies | — |
| Speed Zone | Wind | 85 | 120 px | 35 s | 100 px | 2 | 0.5 s | Stat up | Tap a point | Allies | — |
| Defense Zone | Earth | 85 | 120 px | 35 s | 100 px | 2 | 0.5 s | Stat up | Tap a point | Allies | — |
| Prime Zone | Dark | 85 | 120 px | 35 s | 100 px | 2 | 0.5 s | Stat up | Tap a point | Allies | — |
| High Bless | Light | 140 | 150 px | 15 s | 100 px | 3 | 0.55 s | — | Tap a point | Allies | — |
| Evil Bless | Dark | 140 | 150 px | 15 s | 100 px | 3 | 0.55 s | — | Tap a point | Enemies | — |