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Wind · Zone

Gale Zone

Creates a vast zone in which allies move faster. Also turns swamp to sand.

Zona vendav.

Easy to draw

Spell scene

Choose the units and replay the cast with the cartridge’s sprites and sounds.

Loading scene…

Spell drawing

Gale Zone

Rune 1 of 2

Illustrative reconstruction: frames, palettes and effect timings come from the ROM. Part placement and drawing speed are choices of this viewer.

Outcome and status application are selected for the demonstration; they are not a battle roll.

The scene uses the game’s map 046 to show the terrain the spell acts on. The overlay appears on the same tick as in the game, inside its circle and with the tiles the game picks from the neighbouring cells. The spot on the map and the animation phase are choices of this view.

At the start the ground around the target is already changed (Turns quicksand into swamp). This view sets it up so you can see what the spell removes.

How to cast it

Draw these runes in order, each in one stroke, while holding L.

  1. Wind I
  2. Wind III

MP cost

It goes down as Isaac’s level in each rune’s element rises.

Element level1–1011–2021–3031–4041–50
MP6561575450

Aim

Draw a circle. Touch a centre inside the range and drag out to set the radius.

Affects: Allies

What it does

Duration
20 s · 1200 ticks
Cast range
180 px
Radius
100 px
Applies every
0.5 s · 30 ticks

Status: Special

Chance
Always
Lasts
0.5 s · 30 ticks

Terrain: Dries swamp into sand

Terrain it paints

A circle of 100 px, for 20 s. The 8 × 8 px cells whose centre is inside are painted.

It paints nothing visible: the surface it would change is on no map.

Dried swamp
Dried swamp · On swamp · Still

Inside its circle it removes sand turned to swamp, even when another spell put it, while it lasts.

It appears at once and, when it ends, vanishes with no animation: the game has no entry or exit animation. The 3 frames loop the whole time. It is only the picture: the terrain status gives the effect on units. The layer’s 32 tiles with the game’s palette and frame timing; not a screenshot.

Similar spells

The 10 spells that run on the same game code as this one. Only what changes between them is shown.

SpellsElementMP (level 1–10)Cast rangeDurationRadiusRunesStatus lastsStatusAimAffectsTerrain
Wind ZoneWind30120 px10 s70 px20.5 s—Draw a circleAlliesDries swamp into sand
Swift ZoneWind50150 px18 s80 px20.5 s—Draw a circleAlliesDries swamp into sand
Gale ZoneWind65180 px20 s100 px20.5 s—Draw a circleAlliesDries swamp into sand
Power ZoneFire85120 px35 s100 px20.5 sStat upTap a pointAllies—
Evade ZoneWater85120 px35 s100 px20.5 sStat upTap a pointAllies—
Speed ZoneWind85120 px35 s100 px20.5 sStat upTap a pointAllies—
Defense ZoneEarth85120 px35 s100 px20.5 sStat upTap a pointAllies—
Prime ZoneDark85120 px35 s100 px20.5 sStat upTap a pointAllies—
High BlessLight140150 px15 s100 px30.55 s—Tap a pointAllies—
Evil BlessDark140150 px15 s100 px30.55 s—Tap a pointEnemies—
See the whole family

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