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Wind · On units

Free Lift

Tosses enemy units into the air and then smashes them back to the ground.

Ascenso

Spell scene

Choose the units and replay the cast with the cartridge’s sprites and sounds.

Loading scene…

Spell drawing

Free Lift

Rune 1 of 3

Illustrative reconstruction: frames, palettes and effect timings come from the ROM. Part placement and drawing speed are choices of this viewer.

Outcome and status application are selected for the demonstration; they are not a battle roll.

Burn lasts 20 s, longer than the scene: it stays on the receiver when the scene ends.

How to cast it

Draw these runes in order, each in one stroke, while holding L.

  1. Dark III
  2. Fire II
  3. Wind I

MP cost

It goes down as Isaac’s level in each rune’s element rises.

Element level1–1011–2021–3031–4041–50
MP9085807570

Aim

Tap a unit. Touch the unit to cast it on.

Affects: Enemies

What it does

Power
800
Cast range
80 px

Status: Burn

Chance
Always
Lasts
20 s · 1200 ticks
Strength
50

Against creatures

It heals wind creatures a little instead of hurting them (1/16 of its power) and does ×1.5 to earth ones. Against the rest, normal damage.

Burn is fire damage: a fire creature can be burned, but each tick heals it 1 or 2 HP.

Wind creatures: Silfeed, Runefeed, Green Shog, Harpia, Elpia, Gale Hound, Acrobat, Gale Dragon, Wind Mage, Trista

Earth creatures (×1.5): Gnome, Rune Gnome, Mush-Mushy, Brown Shog, Mud Golem, Stone Golem, Earth Hound, Earth Dragon, Earth Mage, Geh Olg

Its own rules

Lifts the target up to 192 px for 64 ticks; it fails on Isaac and on bosses. When it drops, every enemy within 40 px takes the spell’s power as wind damage and a strong burn.

Power at cast

Before the target’s element and defenses. Each value is the game’s own formula.

Power:

1×