Wind · On units
Free Lift
Tosses enemy units into the air and then smashes them back to the ground.
Ascenso
Spell scene
Choose the units and replay the cast with the cartridge’s sprites and sounds.
Press Replay or Resume to activate sound.
Spell drawing
Free Lift
This unit uses its idle pose for chanting or casting.
Illustrative reconstruction: frames, palettes and effect timings come from the ROM. Part placement and drawing speed are choices of this viewer.
Outcome and status application are selected for the demonstration; they are not a battle roll.
Burn lasts 20 s, longer than the scene: it stays on the receiver when the scene ends.
How to cast it
Draw these runes in order, each in one stroke, while holding L.
MP cost
It goes down as Isaac’s level in each rune’s element rises.
| Element level | 1–10 | 11–20 | 21–30 | 31–40 | 41–50 |
|---|---|---|---|---|---|
| MP | 90 | 85 | 80 | 75 | 70 |
Aim
Tap a unit. Touch the unit to cast it on.
Affects: Enemies
What it does
- Power
- 800
- Cast range
- 80 px
Status: Burn
- Chance
- Always
- Lasts
- 20 s · 1200 ticks
- Strength
- 50
Against creatures
It heals wind creatures a little instead of hurting them (1/16 of its power) and does ×1.5 to earth ones. Against the rest, normal damage.
Burn is fire damage: a fire creature can be burned, but each tick heals it 1 or 2 HP.
Wind creatures: Silfeed, Runefeed, Green Shog, Harpia, Elpia, Gale Hound, Acrobat, Gale Dragon, Wind Mage, Trista
Earth creatures (×1.5): Gnome, Rune Gnome, Mush-Mushy, Brown Shog, Mud Golem, Stone Golem, Earth Hound, Earth Dragon, Earth Mage, Geh Olg
Its own rules
Lifts the target up to 192 px for 64 ticks; it fails on Isaac and on bosses. When it drops, every enemy within 40 px takes the spell’s power as wind damage and a strong burn.
Power at cast
Before the target’s element and defenses. Each value is the game’s own formula.
Power: