Trap
Trap: Trap and 18 more
Sets a trap that captures the enemy that steps in.
19 spells the game runs with the same code.
CapturesSummons or placesHow is the total effect worked out?
All 19 work the same way. A regular wild monster at or under the HP limit (the exact value counts: with 128 max HP, Trap catches 32 and not 33) is always caught; the caster’s magic, the drawing and the rank do not raise the limit. The trap checks units in the order of the game’s list, not the nearest or the weakest: if the first eligible one has too much HP, the trap is spent on it. Fire Trap and Water Trap differ only in element: their power 128 is a same-element factor of 1, not damage, and they freeze or burn nothing. Obey and Order skip units of the opposite element without spending the trap. All else equal, the cheapest trap whose limit covers the target’s HP is the better choice; a higher tier pays off for more HP, a longer reach (40, 65, 110 and 160 px) or a longer time (4 to 6 s).
Total effect: what one unit receives over the whole spell. The real figure depends on who casts and who receives it, so it is worked out for a fixed reference: the caster has magic 30 (Isaac at level 1), the element at level 1–10 and a perfect stroke (quality 1); the receiver has defense and magic defense 0, a neutral element and no weakness or shield; no random factor. “up to” is a maximum that needs every hit to land, or the unit to stay where the spell reaches it; “not confirmed” marks what the code read so far does not settle.
To cast a spell you draw its runes, each in one stroke and each scored on its own: a long stroke with many turns takes longer and gives more chances to slip out of the shape. Each spell shows its runes, drawn from their strokes, with their level (I to III) and how long their strokes are added up, in widths of the rune: the game scales the drawing, so its size on screen does not count. A higher level is usually longer, but not always (Water II is shorter than Wind I).
Best spells · Which spells pay off and why, each with the number behind it. The filters leave only what Isaac already has at hand.
Trap
30 MP
- Range
- 65 px
- Lasts
- 4 s
Effect
Captures at 29.7 % of its HP or less
4 s
- Affects
- Enemies
Per MP
Not applicable: this spell’s effect is not measured in HP, so it cannot be divided by its MP.
With Isaac’s full bar he casts it once in a row with 30 MP (level 1) and 4 times with 130 MP (level 50).
MP
What it costs with the element at level 1–10; with the element at level 41–50 it costs 23.
With Isaac’s full bar he casts it once in a row with 30 MP (level 1) and 4 times with 130 MP (level 50).
In a battle Isaac recovers 5 MP every 0.5 s, and 1 more for each rise in a row without chanting, up to +5. Each mana crystal of his adds 1 more per rise (2 MP/s). After a chant the first rise comes after 3 s, 0.5 s sooner for each crystal, 0.5 s at least.
Fire
Effect
Captures at 29.7 % of its HP or less
4 s
- Affects
- Enemies
Per MP
Not applicable: this spell’s effect is not measured in HP, so it cannot be divided by its MP.
With Isaac’s full bar he casts it once in a row with 30 MP (level 1) and 4 times with 130 MP (level 50).
MP
What it costs with the element at level 1–10; with the element at level 41–50 it costs 23.
With Isaac’s full bar he casts it once in a row with 30 MP (level 1) and 4 times with 130 MP (level 50).
In a battle Isaac recovers 5 MP every 0.5 s, and 1 more for each rise in a row without chanting, up to +5. Each mana crystal of his adds 1 more per rise (2 MP/s). After a chant the first rise comes after 3 s, 0.5 s sooner for each crystal, 0.5 s at least.
Wind
Effect
Captures at 29.7 % of its HP or less
4 s
- Affects
- Enemies
Per MP
Not applicable: this spell’s effect is not measured in HP, so it cannot be divided by its MP.
With Isaac’s full bar he casts it once in a row with 30 MP (level 1) and 4 times with 130 MP (level 50).
MP
What it costs with the element at level 1–10; with the element at level 41–50 it costs 23.
With Isaac’s full bar he casts it once in a row with 30 MP (level 1) and 4 times with 130 MP (level 50).
In a battle Isaac recovers 5 MP every 0.5 s, and 1 more for each rise in a row without chanting, up to +5. Each mana crystal of his adds 1 more per rise (2 MP/s). After a chant the first rise comes after 3 s, 0.5 s sooner for each crystal, 0.5 s at least.
Water
Effect
Captures at 29.7 % of its HP or less
4 s
- Affects
- Enemies
Per MP
Not applicable: this spell’s effect is not measured in HP, so it cannot be divided by its MP.
With Isaac’s full bar he casts it once in a row with 30 MP (level 1) and 4 times with 130 MP (level 50).
MP
What it costs with the element at level 1–10; with the element at level 41–50 it costs 23.
With Isaac’s full bar he casts it once in a row with 30 MP (level 1) and 4 times with 130 MP (level 50).
In a battle Isaac recovers 5 MP every 0.5 s, and 1 more for each rise in a row without chanting, up to +5. Each mana crystal of his adds 1 more per rise (2 MP/s). After a chant the first rise comes after 3 s, 0.5 s sooner for each crystal, 0.5 s at least.
Earth
Effect
Captures at 29.7 % of its HP or less
4 s
- Affects
- Enemies
Per MP
Not applicable: this spell’s effect is not measured in HP, so it cannot be divided by its MP.
With Isaac’s full bar he casts it once in a row with 30 MP (level 1) and 4 times with 130 MP (level 50).
MP
What it costs with the element at level 1–10; with the element at level 41–50 it costs 23.
With Isaac’s full bar he casts it once in a row with 30 MP (level 1) and 4 times with 130 MP (level 50).
In a battle Isaac recovers 5 MP every 0.5 s, and 1 more for each rise in a row without chanting, up to +5. Each mana crystal of his adds 1 more per rise (2 MP/s). After a chant the first rise comes after 3 s, 0.5 s sooner for each crystal, 0.5 s at least.
Dark
Effect
Captures at 29.7 % of its HP or less
4 s
- Affects
- Enemies
Per MP
Not applicable: this spell’s effect is not measured in HP, so it cannot be divided by its MP.
With Isaac’s full bar he casts it once in a row with 30 MP (level 1) and 4 times with 130 MP (level 50).
MP
What it costs with the element at level 1–10; with the element at level 41–50 it costs 23.
With Isaac’s full bar he casts it once in a row with 30 MP (level 1) and 4 times with 130 MP (level 50).
In a battle Isaac recovers 5 MP every 0.5 s, and 1 more for each rise in a row without chanting, up to +5. Each mana crystal of his adds 1 more per rise (2 MP/s). After a chant the first rise comes after 3 s, 0.5 s sooner for each crystal, 0.5 s at least.
Light
Obey
50 MP
- Range
- 110 px
- Lasts
- 5 s
Effect
Captures at 35.2 % of its HP or less
5 s
- Affects
- Enemies
Per MP
Not applicable: this spell’s effect is not measured in HP, so it cannot be divided by its MP.
With Isaac’s full bar he casts it not once in a row with 30 MP (level 1) and 2 times with 130 MP (level 50).
MP
What it costs with the element at level 1–10; with the element at level 41–50 it costs 39.
With Isaac’s full bar he casts it not once in a row with 30 MP (level 1) and 2 times with 130 MP (level 50).
In a battle Isaac recovers 5 MP every 0.5 s, and 1 more for each rise in a row without chanting, up to +5. Each mana crystal of his adds 1 more per rise (2 MP/s). After a chant the first rise comes after 3 s, 0.5 s sooner for each crystal, 0.5 s at least.
Fire
Effect
Captures at 35.2 % of its HP or less
5 s
- Affects
- Enemies
Per MP
Not applicable: this spell’s effect is not measured in HP, so it cannot be divided by its MP.
With Isaac’s full bar he casts it not once in a row with 30 MP (level 1) and 2 times with 130 MP (level 50).
MP
What it costs with the element at level 1–10; with the element at level 41–50 it costs 39.
With Isaac’s full bar he casts it not once in a row with 30 MP (level 1) and 2 times with 130 MP (level 50).
In a battle Isaac recovers 5 MP every 0.5 s, and 1 more for each rise in a row without chanting, up to +5. Each mana crystal of his adds 1 more per rise (2 MP/s). After a chant the first rise comes after 3 s, 0.5 s sooner for each crystal, 0.5 s at least.
Wind
Effect
Captures at 35.2 % of its HP or less
5 s
- Affects
- Enemies
Per MP
Not applicable: this spell’s effect is not measured in HP, so it cannot be divided by its MP.
With Isaac’s full bar he casts it not once in a row with 30 MP (level 1) and 2 times with 130 MP (level 50).
MP
What it costs with the element at level 1–10; with the element at level 41–50 it costs 39.
With Isaac’s full bar he casts it not once in a row with 30 MP (level 1) and 2 times with 130 MP (level 50).
In a battle Isaac recovers 5 MP every 0.5 s, and 1 more for each rise in a row without chanting, up to +5. Each mana crystal of his adds 1 more per rise (2 MP/s). After a chant the first rise comes after 3 s, 0.5 s sooner for each crystal, 0.5 s at least.
Water
Effect
Captures at 35.2 % of its HP or less
5 s
- Affects
- Enemies
Per MP
Not applicable: this spell’s effect is not measured in HP, so it cannot be divided by its MP.
With Isaac’s full bar he casts it not once in a row with 30 MP (level 1) and 2 times with 130 MP (level 50).
MP
What it costs with the element at level 1–10; with the element at level 41–50 it costs 39.
With Isaac’s full bar he casts it not once in a row with 30 MP (level 1) and 2 times with 130 MP (level 50).
In a battle Isaac recovers 5 MP every 0.5 s, and 1 more for each rise in a row without chanting, up to +5. Each mana crystal of his adds 1 more per rise (2 MP/s). After a chant the first rise comes after 3 s, 0.5 s sooner for each crystal, 0.5 s at least.
Earth
Effect
Captures at 35.2 % of its HP or less
5 s
- Affects
- Enemies
Per MP
Not applicable: this spell’s effect is not measured in HP, so it cannot be divided by its MP.
With Isaac’s full bar he casts it not once in a row with 30 MP (level 1) and 2 times with 130 MP (level 50).
MP
What it costs with the element at level 1–10; with the element at level 41–50 it costs 39.
With Isaac’s full bar he casts it not once in a row with 30 MP (level 1) and 2 times with 130 MP (level 50).
In a battle Isaac recovers 5 MP every 0.5 s, and 1 more for each rise in a row without chanting, up to +5. Each mana crystal of his adds 1 more per rise (2 MP/s). After a chant the first rise comes after 3 s, 0.5 s sooner for each crystal, 0.5 s at least.
Dark
Effect
Captures at 35.2 % of its HP or less
5 s
- Affects
- Enemies
Per MP
Not applicable: this spell’s effect is not measured in HP, so it cannot be divided by its MP.
With Isaac’s full bar he casts it not once in a row with 30 MP (level 1) and 2 times with 130 MP (level 50).
MP
What it costs with the element at level 1–10; with the element at level 41–50 it costs 39.
With Isaac’s full bar he casts it not once in a row with 30 MP (level 1) and 2 times with 130 MP (level 50).
In a battle Isaac recovers 5 MP every 0.5 s, and 1 more for each rise in a row without chanting, up to +5. Each mana crystal of his adds 1 more per rise (2 MP/s). After a chant the first rise comes after 3 s, 0.5 s sooner for each crystal, 0.5 s at least.
Light
Order
65 MP
- Range
- 160 px
- Lasts
- 6 s
Effect
Captures at 39.8 % of its HP or less
6 s
- Affects
- Enemies
Per MP
Not applicable: this spell’s effect is not measured in HP, so it cannot be divided by its MP.
With Isaac’s full bar he casts it not once in a row with 30 MP (level 1) and 2 times with 130 MP (level 50).
MP
What it costs with the element at level 1–10; with the element at level 41–50 it costs 50.
With Isaac’s full bar he casts it not once in a row with 30 MP (level 1) and 2 times with 130 MP (level 50).
In a battle Isaac recovers 5 MP every 0.5 s, and 1 more for each rise in a row without chanting, up to +5. Each mana crystal of his adds 1 more per rise (2 MP/s). After a chant the first rise comes after 3 s, 0.5 s sooner for each crystal, 0.5 s at least.
Fire
Effect
Captures at 39.8 % of its HP or less
6 s
- Affects
- Enemies
Per MP
Not applicable: this spell’s effect is not measured in HP, so it cannot be divided by its MP.
With Isaac’s full bar he casts it not once in a row with 30 MP (level 1) and 2 times with 130 MP (level 50).
MP
What it costs with the element at level 1–10; with the element at level 41–50 it costs 50.
With Isaac’s full bar he casts it not once in a row with 30 MP (level 1) and 2 times with 130 MP (level 50).
In a battle Isaac recovers 5 MP every 0.5 s, and 1 more for each rise in a row without chanting, up to +5. Each mana crystal of his adds 1 more per rise (2 MP/s). After a chant the first rise comes after 3 s, 0.5 s sooner for each crystal, 0.5 s at least.
Wind
Effect
Captures at 39.8 % of its HP or less
6 s
- Affects
- Enemies
Per MP
Not applicable: this spell’s effect is not measured in HP, so it cannot be divided by its MP.
With Isaac’s full bar he casts it not once in a row with 30 MP (level 1) and 2 times with 130 MP (level 50).
MP
What it costs with the element at level 1–10; with the element at level 41–50 it costs 50.
With Isaac’s full bar he casts it not once in a row with 30 MP (level 1) and 2 times with 130 MP (level 50).
In a battle Isaac recovers 5 MP every 0.5 s, and 1 more for each rise in a row without chanting, up to +5. Each mana crystal of his adds 1 more per rise (2 MP/s). After a chant the first rise comes after 3 s, 0.5 s sooner for each crystal, 0.5 s at least.
Water
Effect
Captures at 39.8 % of its HP or less
6 s
- Affects
- Enemies
Per MP
Not applicable: this spell’s effect is not measured in HP, so it cannot be divided by its MP.
With Isaac’s full bar he casts it not once in a row with 30 MP (level 1) and 2 times with 130 MP (level 50).
MP
What it costs with the element at level 1–10; with the element at level 41–50 it costs 50.
With Isaac’s full bar he casts it not once in a row with 30 MP (level 1) and 2 times with 130 MP (level 50).
In a battle Isaac recovers 5 MP every 0.5 s, and 1 more for each rise in a row without chanting, up to +5. Each mana crystal of his adds 1 more per rise (2 MP/s). After a chant the first rise comes after 3 s, 0.5 s sooner for each crystal, 0.5 s at least.
Earth
Effect
Captures at 39.8 % of its HP or less
6 s
- Affects
- Enemies
Per MP
Not applicable: this spell’s effect is not measured in HP, so it cannot be divided by its MP.
With Isaac’s full bar he casts it not once in a row with 30 MP (level 1) and 2 times with 130 MP (level 50).
MP
What it costs with the element at level 1–10; with the element at level 41–50 it costs 50.
With Isaac’s full bar he casts it not once in a row with 30 MP (level 1) and 2 times with 130 MP (level 50).
In a battle Isaac recovers 5 MP every 0.5 s, and 1 more for each rise in a row without chanting, up to +5. Each mana crystal of his adds 1 more per rise (2 MP/s). After a chant the first rise comes after 3 s, 0.5 s sooner for each crystal, 0.5 s at least.
Dark
Effect
Captures at 39.8 % of its HP or less
6 s
- Affects
- Enemies
Per MP
Not applicable: this spell’s effect is not measured in HP, so it cannot be divided by its MP.
With Isaac’s full bar he casts it not once in a row with 30 MP (level 1) and 2 times with 130 MP (level 50).
MP
What it costs with the element at level 1–10; with the element at level 41–50 it costs 50.
With Isaac’s full bar he casts it not once in a row with 30 MP (level 1) and 2 times with 130 MP (level 50).
In a battle Isaac recovers 5 MP every 0.5 s, and 1 more for each rise in a row without chanting, up to +5. Each mana crystal of his adds 1 more per rise (2 MP/s). After a chant the first rise comes after 3 s, 0.5 s sooner for each crystal, 0.5 s at least.
Light
Others
Effect
Captures at 25 % of its HP or less
5 s
- Affects
- Enemies
Per MP
Not applicable: this spell’s effect is not measured in HP, so it cannot be divided by its MP.
With Isaac’s full bar he casts it 3 times in a row with 30 MP (level 1) and 13 times with 130 MP (level 50).
MP
What it costs with the element at level 1–10; with the element at level 41–50 it costs 7.
With Isaac’s full bar he casts it 3 times in a row with 30 MP (level 1) and 13 times with 130 MP (level 50).
In a battle Isaac recovers 5 MP every 0.5 s, and 1 more for each rise in a row without chanting, up to +5. Each mana crystal of his adds 1 more per rise (2 MP/s). After a chant the first rise comes after 3 s, 0.5 s sooner for each crystal, 0.5 s at least.
Dark
Dark · Others
Effect
Captures at 25 % of its HP or less
5 s
- Affects
- Enemies
Per MP
Not applicable: this spell’s effect is not measured in HP, so it cannot be divided by its MP.
With Isaac’s full bar he casts it 3 times in a row with 30 MP (level 1) and 13 times with 130 MP (level 50).
MP
What it costs with the element at level 1–10; with the element at level 41–50 it costs 7.
With Isaac’s full bar he casts it 3 times in a row with 30 MP (level 1) and 13 times with 130 MP (level 50).
In a battle Isaac recovers 5 MP every 0.5 s, and 1 more for each rise in a row without chanting, up to +5. Each mana crystal of his adds 1 more per rise (2 MP/s). After a chant the first rise comes after 3 s, 0.5 s sooner for each crystal, 0.5 s at least.
Range 40 px · Lasts 5 s
Fire · Trap
Effect
Captures at 29.7 % of its HP or less
4 s
- Affects
- Enemies
Per MP
Not applicable: this spell’s effect is not measured in HP, so it cannot be divided by its MP.
With Isaac’s full bar he casts it once in a row with 30 MP (level 1) and 4 times with 130 MP (level 50).
MP
What it costs with the element at level 1–10; with the element at level 41–50 it costs 23.
With Isaac’s full bar he casts it once in a row with 30 MP (level 1) and 4 times with 130 MP (level 50).
In a battle Isaac recovers 5 MP every 0.5 s, and 1 more for each rise in a row without chanting, up to +5. Each mana crystal of his adds 1 more per rise (2 MP/s). After a chant the first rise comes after 3 s, 0.5 s sooner for each crystal, 0.5 s at least.
Range 65 px · Lasts 4 s
Fire · Obey
Effect
Captures at 35.2 % of its HP or less
5 s
- Affects
- Enemies
Per MP
Not applicable: this spell’s effect is not measured in HP, so it cannot be divided by its MP.
With Isaac’s full bar he casts it not once in a row with 30 MP (level 1) and 2 times with 130 MP (level 50).
MP
What it costs with the element at level 1–10; with the element at level 41–50 it costs 39.
With Isaac’s full bar he casts it not once in a row with 30 MP (level 1) and 2 times with 130 MP (level 50).
In a battle Isaac recovers 5 MP every 0.5 s, and 1 more for each rise in a row without chanting, up to +5. Each mana crystal of his adds 1 more per rise (2 MP/s). After a chant the first rise comes after 3 s, 0.5 s sooner for each crystal, 0.5 s at least.
Range 110 px · Lasts 5 s
Fire · Order
Effect
Captures at 39.8 % of its HP or less
6 s
- Affects
- Enemies
Per MP
Not applicable: this spell’s effect is not measured in HP, so it cannot be divided by its MP.
With Isaac’s full bar he casts it not once in a row with 30 MP (level 1) and 2 times with 130 MP (level 50).
MP
What it costs with the element at level 1–10; with the element at level 41–50 it costs 50.
With Isaac’s full bar he casts it not once in a row with 30 MP (level 1) and 2 times with 130 MP (level 50).
In a battle Isaac recovers 5 MP every 0.5 s, and 1 more for each rise in a row without chanting, up to +5. Each mana crystal of his adds 1 more per rise (2 MP/s). After a chant the first rise comes after 3 s, 0.5 s sooner for each crystal, 0.5 s at least.
Range 160 px · Lasts 6 s
Water · Trap
Effect
Captures at 29.7 % of its HP or less
4 s
- Affects
- Enemies
Per MP
Not applicable: this spell’s effect is not measured in HP, so it cannot be divided by its MP.
With Isaac’s full bar he casts it once in a row with 30 MP (level 1) and 4 times with 130 MP (level 50).
MP
What it costs with the element at level 1–10; with the element at level 41–50 it costs 23.
With Isaac’s full bar he casts it once in a row with 30 MP (level 1) and 4 times with 130 MP (level 50).
In a battle Isaac recovers 5 MP every 0.5 s, and 1 more for each rise in a row without chanting, up to +5. Each mana crystal of his adds 1 more per rise (2 MP/s). After a chant the first rise comes after 3 s, 0.5 s sooner for each crystal, 0.5 s at least.
Range 65 px · Lasts 4 s
Water · Obey
Effect
Captures at 35.2 % of its HP or less
5 s
- Affects
- Enemies
Per MP
Not applicable: this spell’s effect is not measured in HP, so it cannot be divided by its MP.
With Isaac’s full bar he casts it not once in a row with 30 MP (level 1) and 2 times with 130 MP (level 50).
MP
What it costs with the element at level 1–10; with the element at level 41–50 it costs 39.
With Isaac’s full bar he casts it not once in a row with 30 MP (level 1) and 2 times with 130 MP (level 50).
In a battle Isaac recovers 5 MP every 0.5 s, and 1 more for each rise in a row without chanting, up to +5. Each mana crystal of his adds 1 more per rise (2 MP/s). After a chant the first rise comes after 3 s, 0.5 s sooner for each crystal, 0.5 s at least.
Range 110 px · Lasts 5 s
Water · Order
Effect
Captures at 39.8 % of its HP or less
6 s
- Affects
- Enemies
Per MP
Not applicable: this spell’s effect is not measured in HP, so it cannot be divided by its MP.
With Isaac’s full bar he casts it not once in a row with 30 MP (level 1) and 2 times with 130 MP (level 50).
MP
What it costs with the element at level 1–10; with the element at level 41–50 it costs 50.
With Isaac’s full bar he casts it not once in a row with 30 MP (level 1) and 2 times with 130 MP (level 50).
In a battle Isaac recovers 5 MP every 0.5 s, and 1 more for each rise in a row without chanting, up to +5. Each mana crystal of his adds 1 more per rise (2 MP/s). After a chant the first rise comes after 3 s, 0.5 s sooner for each crystal, 0.5 s at least.
Range 160 px · Lasts 6 s
Wind · Trap
Effect
Captures at 29.7 % of its HP or less
4 s
- Affects
- Enemies
Per MP
Not applicable: this spell’s effect is not measured in HP, so it cannot be divided by its MP.
With Isaac’s full bar he casts it once in a row with 30 MP (level 1) and 4 times with 130 MP (level 50).
MP
What it costs with the element at level 1–10; with the element at level 41–50 it costs 23.
With Isaac’s full bar he casts it once in a row with 30 MP (level 1) and 4 times with 130 MP (level 50).
In a battle Isaac recovers 5 MP every 0.5 s, and 1 more for each rise in a row without chanting, up to +5. Each mana crystal of his adds 1 more per rise (2 MP/s). After a chant the first rise comes after 3 s, 0.5 s sooner for each crystal, 0.5 s at least.
Range 65 px · Lasts 4 s
Wind · Obey
Effect
Captures at 35.2 % of its HP or less
5 s
- Affects
- Enemies
Per MP
Not applicable: this spell’s effect is not measured in HP, so it cannot be divided by its MP.
With Isaac’s full bar he casts it not once in a row with 30 MP (level 1) and 2 times with 130 MP (level 50).
MP
What it costs with the element at level 1–10; with the element at level 41–50 it costs 39.
With Isaac’s full bar he casts it not once in a row with 30 MP (level 1) and 2 times with 130 MP (level 50).
In a battle Isaac recovers 5 MP every 0.5 s, and 1 more for each rise in a row without chanting, up to +5. Each mana crystal of his adds 1 more per rise (2 MP/s). After a chant the first rise comes after 3 s, 0.5 s sooner for each crystal, 0.5 s at least.
Range 110 px · Lasts 5 s
Wind · Order
Effect
Captures at 39.8 % of its HP or less
6 s
- Affects
- Enemies
Per MP
Not applicable: this spell’s effect is not measured in HP, so it cannot be divided by its MP.
With Isaac’s full bar he casts it not once in a row with 30 MP (level 1) and 2 times with 130 MP (level 50).
MP
What it costs with the element at level 1–10; with the element at level 41–50 it costs 50.
With Isaac’s full bar he casts it not once in a row with 30 MP (level 1) and 2 times with 130 MP (level 50).
In a battle Isaac recovers 5 MP every 0.5 s, and 1 more for each rise in a row without chanting, up to +5. Each mana crystal of his adds 1 more per rise (2 MP/s). After a chant the first rise comes after 3 s, 0.5 s sooner for each crystal, 0.5 s at least.
Range 160 px · Lasts 6 s
Earth · Trap
Effect
Captures at 29.7 % of its HP or less
4 s
- Affects
- Enemies
Per MP
Not applicable: this spell’s effect is not measured in HP, so it cannot be divided by its MP.
With Isaac’s full bar he casts it once in a row with 30 MP (level 1) and 4 times with 130 MP (level 50).
MP
What it costs with the element at level 1–10; with the element at level 41–50 it costs 23.
With Isaac’s full bar he casts it once in a row with 30 MP (level 1) and 4 times with 130 MP (level 50).
In a battle Isaac recovers 5 MP every 0.5 s, and 1 more for each rise in a row without chanting, up to +5. Each mana crystal of his adds 1 more per rise (2 MP/s). After a chant the first rise comes after 3 s, 0.5 s sooner for each crystal, 0.5 s at least.
Range 65 px · Lasts 4 s
Earth · Obey
Effect
Captures at 35.2 % of its HP or less
5 s
- Affects
- Enemies
Per MP
Not applicable: this spell’s effect is not measured in HP, so it cannot be divided by its MP.
With Isaac’s full bar he casts it not once in a row with 30 MP (level 1) and 2 times with 130 MP (level 50).
MP
What it costs with the element at level 1–10; with the element at level 41–50 it costs 39.
With Isaac’s full bar he casts it not once in a row with 30 MP (level 1) and 2 times with 130 MP (level 50).
In a battle Isaac recovers 5 MP every 0.5 s, and 1 more for each rise in a row without chanting, up to +5. Each mana crystal of his adds 1 more per rise (2 MP/s). After a chant the first rise comes after 3 s, 0.5 s sooner for each crystal, 0.5 s at least.
Range 110 px · Lasts 5 s
Earth · Order
Effect
Captures at 39.8 % of its HP or less
6 s
- Affects
- Enemies
Per MP
Not applicable: this spell’s effect is not measured in HP, so it cannot be divided by its MP.
With Isaac’s full bar he casts it not once in a row with 30 MP (level 1) and 2 times with 130 MP (level 50).
MP
What it costs with the element at level 1–10; with the element at level 41–50 it costs 50.
With Isaac’s full bar he casts it not once in a row with 30 MP (level 1) and 2 times with 130 MP (level 50).
In a battle Isaac recovers 5 MP every 0.5 s, and 1 more for each rise in a row without chanting, up to +5. Each mana crystal of his adds 1 more per rise (2 MP/s). After a chant the first rise comes after 3 s, 0.5 s sooner for each crystal, 0.5 s at least.
Range 160 px · Lasts 6 s
Light · Trap
Effect
Captures at 29.7 % of its HP or less
4 s
- Affects
- Enemies
Per MP
Not applicable: this spell’s effect is not measured in HP, so it cannot be divided by its MP.
With Isaac’s full bar he casts it once in a row with 30 MP (level 1) and 4 times with 130 MP (level 50).
MP
What it costs with the element at level 1–10; with the element at level 41–50 it costs 23.
With Isaac’s full bar he casts it once in a row with 30 MP (level 1) and 4 times with 130 MP (level 50).
In a battle Isaac recovers 5 MP every 0.5 s, and 1 more for each rise in a row without chanting, up to +5. Each mana crystal of his adds 1 more per rise (2 MP/s). After a chant the first rise comes after 3 s, 0.5 s sooner for each crystal, 0.5 s at least.
Range 65 px · Lasts 4 s
Light · Obey
Effect
Captures at 35.2 % of its HP or less
5 s
- Affects
- Enemies
Per MP
Not applicable: this spell’s effect is not measured in HP, so it cannot be divided by its MP.
With Isaac’s full bar he casts it not once in a row with 30 MP (level 1) and 2 times with 130 MP (level 50).
MP
What it costs with the element at level 1–10; with the element at level 41–50 it costs 39.
With Isaac’s full bar he casts it not once in a row with 30 MP (level 1) and 2 times with 130 MP (level 50).
In a battle Isaac recovers 5 MP every 0.5 s, and 1 more for each rise in a row without chanting, up to +5. Each mana crystal of his adds 1 more per rise (2 MP/s). After a chant the first rise comes after 3 s, 0.5 s sooner for each crystal, 0.5 s at least.
Range 110 px · Lasts 5 s
Light · Order
Effect
Captures at 39.8 % of its HP or less
6 s
- Affects
- Enemies
Per MP
Not applicable: this spell’s effect is not measured in HP, so it cannot be divided by its MP.
With Isaac’s full bar he casts it not once in a row with 30 MP (level 1) and 2 times with 130 MP (level 50).
MP
What it costs with the element at level 1–10; with the element at level 41–50 it costs 50.
With Isaac’s full bar he casts it not once in a row with 30 MP (level 1) and 2 times with 130 MP (level 50).
In a battle Isaac recovers 5 MP every 0.5 s, and 1 more for each rise in a row without chanting, up to +5. Each mana crystal of his adds 1 more per rise (2 MP/s). After a chant the first rise comes after 3 s, 0.5 s sooner for each crystal, 0.5 s at least.
Range 160 px · Lasts 6 s
Dark · Trap
Effect
Captures at 29.7 % of its HP or less
4 s
- Affects
- Enemies
Per MP
Not applicable: this spell’s effect is not measured in HP, so it cannot be divided by its MP.
With Isaac’s full bar he casts it once in a row with 30 MP (level 1) and 4 times with 130 MP (level 50).
MP
What it costs with the element at level 1–10; with the element at level 41–50 it costs 23.
With Isaac’s full bar he casts it once in a row with 30 MP (level 1) and 4 times with 130 MP (level 50).
In a battle Isaac recovers 5 MP every 0.5 s, and 1 more for each rise in a row without chanting, up to +5. Each mana crystal of his adds 1 more per rise (2 MP/s). After a chant the first rise comes after 3 s, 0.5 s sooner for each crystal, 0.5 s at least.
Range 65 px · Lasts 4 s
Dark · Obey
Effect
Captures at 35.2 % of its HP or less
5 s
- Affects
- Enemies
Per MP
Not applicable: this spell’s effect is not measured in HP, so it cannot be divided by its MP.
With Isaac’s full bar he casts it not once in a row with 30 MP (level 1) and 2 times with 130 MP (level 50).
MP
What it costs with the element at level 1–10; with the element at level 41–50 it costs 39.
With Isaac’s full bar he casts it not once in a row with 30 MP (level 1) and 2 times with 130 MP (level 50).
In a battle Isaac recovers 5 MP every 0.5 s, and 1 more for each rise in a row without chanting, up to +5. Each mana crystal of his adds 1 more per rise (2 MP/s). After a chant the first rise comes after 3 s, 0.5 s sooner for each crystal, 0.5 s at least.
Range 110 px · Lasts 5 s
Dark · Order
Effect
Captures at 39.8 % of its HP or less
6 s
- Affects
- Enemies
Per MP
Not applicable: this spell’s effect is not measured in HP, so it cannot be divided by its MP.
With Isaac’s full bar he casts it not once in a row with 30 MP (level 1) and 2 times with 130 MP (level 50).
MP
What it costs with the element at level 1–10; with the element at level 41–50 it costs 50.
With Isaac’s full bar he casts it not once in a row with 30 MP (level 1) and 2 times with 130 MP (level 50).
In a battle Isaac recovers 5 MP every 0.5 s, and 1 more for each rise in a row without chanting, up to +5. Each mana crystal of his adds 1 more per rise (2 MP/s). After a chant the first rise comes after 3 s, 0.5 s sooner for each crystal, 0.5 s at least.
Range 160 px · Lasts 6 s
Worked out for a caster with magic 30 and a perfect stroke, against defense and magic defense 0, with no random factor. How is it worked out?
Trap
Dark · Others
Cost
- MP (level 1–10)
- 10
- Runes
- I
- Stroke (rune widths)
- 1.8
Range and area
- Cast range
- 40 px
Time and damage
- Duration
- 5 s (300 ticks)
Other
- Captures at or below this HP
- 25 %
- Intended chance at that HP
- 25 %
Fire Trap
Fire · Trap
Cost
- MP (level 1–10)
- 30
- Runes
- II
- Stroke (rune widths)
- 4.0
Range and area
- Cast range
- 65 px
Time and damage
- Duration
- 4 s (240 ticks)
Other
- Captures at or below this HP
- 29.7 %
- Intended chance at that HP
- 35.2 %
Fire Obey
Fire · Obey
Cost
- MP (level 1–10)
- 50
- Runes
- III
- Stroke (rune widths)
- 4.9
Range and area
- Cast range
- 110 px
Time and damage
- Duration
- 5 s (300 ticks)
Other
- Captures at or below this HP
- 35.2 %
- Intended chance at that HP
- 39.8 %
Fire Order
Fire · Order
Effect
Captures at 39.8 % of its HP or less
MP
65
6 s
CapturesSummons or placesCost
- MP (level 1–10)
- 65
- Runes
- IIII
- Stroke (rune widths)
- 5.4
Range and area
- Cast range
- 160 px
Time and damage
- Duration
- 6 s (360 ticks)
Other
- Captures at or below this HP
- 39.8 %
- Intended chance at that HP
- 50 %
Water Trap
Water · Trap
Cost
- MP (level 1–10)
- 30
- Runes
- II
- Stroke (rune widths)
- 4.4
Range and area
- Cast range
- 65 px
Time and damage
- Duration
- 4 s (240 ticks)
Other
- Captures at or below this HP
- 29.7 %
- Intended chance at that HP
- 35.2 %
Water Obey
Water · Obey
Cost
- MP (level 1–10)
- 50
- Runes
- III
- Stroke (rune widths)
- 4.5
Range and area
- Cast range
- 110 px
Time and damage
- Duration
- 5 s (300 ticks)
Other
- Captures at or below this HP
- 35.2 %
- Intended chance at that HP
- 39.8 %
Water Order
Water · Order
Cost
- MP (level 1–10)
- 65
- Runes
- IIII
- Stroke (rune widths)
- 5.8
Range and area
- Cast range
- 160 px
Time and damage
- Duration
- 6 s (360 ticks)
Other
- Captures at or below this HP
- 39.8 %
- Intended chance at that HP
- 50 %
Wind Trap
Wind · Trap
Cost
- MP (level 1–10)
- 30
- Runes
- II
- Stroke (rune widths)
- 4.6
Range and area
- Cast range
- 65 px
Time and damage
- Duration
- 4 s (240 ticks)
Other
- Captures at or below this HP
- 29.7 %
- Intended chance at that HP
- 35.2 %
Wind Obey
Wind · Obey
Cost
- MP (level 1–10)
- 50
- Runes
- III
- Stroke (rune widths)
- 5.6
Range and area
- Cast range
- 110 px
Time and damage
- Duration
- 5 s (300 ticks)
Other
- Captures at or below this HP
- 35.2 %
- Intended chance at that HP
- 39.8 %
Wind Order
Wind · Order
Cost
- MP (level 1–10)
- 65
- Runes
- IIII
- Stroke (rune widths)
- 4.7
Range and area
- Cast range
- 160 px
Time and damage
- Duration
- 6 s (360 ticks)
Other
- Captures at or below this HP
- 39.8 %
- Intended chance at that HP
- 50 %
Earth Trap
Earth · Trap
Cost
- MP (level 1–10)
- 30
- Runes
- II
- Stroke (rune widths)
- 4.3
Range and area
- Cast range
- 65 px
Time and damage
- Duration
- 4 s (240 ticks)
Other
- Captures at or below this HP
- 29.7 %
- Intended chance at that HP
- 35.2 %
Earth Obey
Earth · Obey
Cost
- MP (level 1–10)
- 50
- Runes
- III
- Stroke (rune widths)
- 5.2
Range and area
- Cast range
- 110 px
Time and damage
- Duration
- 5 s (300 ticks)
Other
- Captures at or below this HP
- 35.2 %
- Intended chance at that HP
- 39.8 %
Earth Order
Earth · Order
Cost
- MP (level 1–10)
- 65
- Runes
- IIII
- Stroke (rune widths)
- 5.8
Range and area
- Cast range
- 160 px
Time and damage
- Duration
- 6 s (360 ticks)
Other
- Captures at or below this HP
- 39.8 %
- Intended chance at that HP
- 50 %
Light Trap
Light · Trap
Cost
- MP (level 1–10)
- 30
- Runes
- II
- Stroke (rune widths)
- 4.5
Range and area
- Cast range
- 65 px
Time and damage
- Duration
- 4 s (240 ticks)
Other
- Captures at or below this HP
- 29.7 %
- Intended chance at that HP
- 35.2 %
Light Obey
Light · Obey
Cost
- MP (level 1–10)
- 50
- Runes
- III
- Stroke (rune widths)
- 4.9
Range and area
- Cast range
- 110 px
Time and damage
- Duration
- 5 s (300 ticks)
Other
- Captures at or below this HP
- 35.2 %
- Intended chance at that HP
- 39.8 %
Light Order
Light · Order
Effect
Captures at 39.8 % of its HP or less
MP
65
6 s
CapturesSummons or placesCost
- MP (level 1–10)
- 65
- Runes
- IIII
- Stroke (rune widths)
- 7.0
Range and area
- Cast range
- 160 px
Time and damage
- Duration
- 6 s (360 ticks)
Other
- Captures at or below this HP
- 39.8 %
- Intended chance at that HP
- 50 %
Dark Trap
Dark · Trap
Cost
- MP (level 1–10)
- 30
- Runes
- II
- Stroke (rune widths)
- 3.7
Range and area
- Cast range
- 65 px
Time and damage
- Duration
- 4 s (240 ticks)
Other
- Captures at or below this HP
- 29.7 %
- Intended chance at that HP
- 35.2 %
Dark Obey
Dark · Obey
Cost
- MP (level 1–10)
- 50
- Runes
- III
- Stroke (rune widths)
- 5.3
Range and area
- Cast range
- 110 px
Time and damage
- Duration
- 5 s (300 ticks)
Other
- Captures at or below this HP
- 35.2 %
- Intended chance at that HP
- 39.8 %
Dark Order
Dark · Order
Cost
- MP (level 1–10)
- 65
- Runes
- IIII
- Stroke (rune widths)
- 5.8
Range and area
- Cast range
- 160 px
Time and damage
- Duration
- 6 s (360 ticks)
Other
- Captures at or below this HP
- 39.8 %
- Intended chance at that HP
- 50 %
Grouped by the effect class and subkind of each spell in the game’s data, as the research did; the notes come from reading the code, not from playing.