Earth · Falling objects
Comet Fall
Rains comets summoned from the heavens into the selected area.
Caída cometa
Big jumpSpell scene
Choose the units and replay the cast with the cartridge’s sprites and sounds.
Press Replay or Resume to activate sound.
Spell drawing
Comet Fall
This unit uses its idle pose for chanting or casting.
Uses this in battle: Geh Olg.
Illustrative reconstruction: frames, palettes and effect timings come from the ROM. Part placement and drawing speed are choices of this viewer.
Outcome and status application are selected for the demonstration; they are not a battle roll.
In the game, each effect family decides when it is removed. This spell’s family is not decoded yet: the scene removes it 2 s after the impact.
How to cast it
Draw these runes in order, each in one stroke, while holding L.
MP cost
It goes down as Isaac’s level in each rune’s element rises.
| Element level | 1–10 | 11–20 | 21–30 | 31–40 | 41–50 |
|---|---|---|---|---|---|
| MP | 50 | 47 | 44 | 41 | 38 |
Aim
Draw a circle. Touch a centre inside the range and drag out to set the radius.
Affects: Allies and enemies
- Homing
What it does
- Power
- 610
- Cast range
- 110 px
- Radius
- 65 px
- Objects
- 3
- Impact radius
- 14 px
- First impact after
- 1.42 s · 85 ticks
- Between impacts
- 4
Against creatures
It heals earth creatures a little instead of hurting them (1/16 of its power) and does ×1.5 to wind ones. Against the rest, normal damage.
Earth creatures: Gnome, Rune Gnome, Mush-Mushy, Brown Shog, Mud Golem, Stone Golem, Earth Hound, Earth Dragon, Earth Mage, Geh Olg
Wind creatures (×1.5): Silfeed, Runefeed, Green Shog, Harpia, Elpia, Gale Hound, Acrobat, Gale Dragon, Wind Mage, Trista
Power at cast
Before the target’s element and defenses. Each value is the game’s own formula.
Power:
Similar spells
The 11 spells that run on the same game code as this one. Only what changes between them is shown.
| Spells | Element | Traits | MP (level 1–10) | Cast range | First impact after | Objects | Radius | Power | Runes | Affects |
|---|---|---|---|---|---|---|---|---|---|---|
| Boulder | Earth | — | 30 | 100 px | 1.42 s | 2 | 60 px | 350 | 1 | Enemies |
| Fire Comet | Fire | Homing | 50 | 100 px | 1.42 s | 2 | 65 px | 610 | 2 | Allies and enemies |
| Fire Fall | Fire | Homing | 70 | 100 px | 2.42 s | 3 | 70 px | 610 | 2 | Allies and enemies |
| Fire Meteo | Fire | Homing | 85 | 100 px | 2.8 s | 4 | 75 px | 610 | 2 | Allies and enemies |
| Ice Comet | Water | Homing | 50 | 100 px | 1.42 s | 2 | 65 px | 610 | 2 | Allies and enemies |
| Ice Fall | Water | Homing | 70 | 100 px | 2.42 s | 3 | 70 px | 610 | 2 | Allies and enemies |
| Ice Meteo | Water | Homing | 85 | 100 px | 2.8 s | 4 | 75 px | 610 | 2 | Allies and enemies |
| Comet Fall | Earth | Homing | 50 | 110 px | 1.42 s | 3 | 65 px | 610 | 2 | Allies and enemies |
| Star Fall | Earth | Homing | 70 | 110 px | 2.42 s | 4 | 70 px | 610 | 2 | Allies and enemies |
| Moon Fall | Earth | Homing | 85 | 110 px | 2.8 s | 5 | 75 px | 610 | 2 | Allies and enemies |
| Falling Sky | Earth | Homing | 100 | 110 px | 1.42 s | 8 | 65 px | 710 | 3 | Allies and enemies |